Beetle psx hw core. bin in the system directory and the MD5sum matches.
Beetle psx hw core I have a Logitech F310 which supports Xinput and works excellent with every game I've tried on my PC, except the Beetle PSX HW core (and every other psx emulators, in fact). Looks to have been answered, but both Beetle and Beetle HW allow upscaling. The core settings in RetroArch's menu even show that the BIOS is present, but the core can't seem to locate it once a game's actually running. Any other driver will cause it to fall back to software rendering, which makes it very demanding to increase the internal resolution. Mednafen PSX libretro core for Sony PlayStation emulation. The . 000 for PAL games (interlaced rates) through core options; The Beetle PSX HW core's core provided sample rate is 44100 Hz; The Beetle PSX HW core's base width is 320 Dec 13, 2022 · Either you have Beetle PSX HW already installed, in which case you would just go to RetroArch’s Online Updater and select ‘Update Cores’. beetle-psx beetle-psx-hw pcsx-rearmed duckstation I believe duckstation, while being the youngest addition, is by far the most active psx core (because it's the only one supported upstream) and will probably become the best libretro psx core in the near future. Jul 1, 2023 · Look For Sony - PlayStation (Beetle PSX HW) And Download It After Quit RetroArch! Step (5) Copy PSX/PS1 Bios Files Go Back To "Core Options" & Click "Renderer [Beetle PSX HW 0. bin instead of the . Pretty logic, since I have set D3D11 as video driver in the Retroarch configuration. Jan 25, 2020 · If you are on Android, Windows, Linux and/or macOS, all you have to do to get the latest core is to open RetroArch, go to Online Updater, and either select ‘Update Installed Cores’ (if you already installed the Beetle PSX core before), or install the Beetle PSX and/or Beetle PSX HW cores separately. The text was updated successfully, but these errors were encountered: I've been playing Silent Hill for the first time and I'm using the PCSX Rearmed core. PCSX-rearmed works however, but I heard Beetle is better and I’d like to play with a high internal resolution. bin结尾(单指PS游戏,对于其它类型请参考RetroArch相关文档:Sony - PlayStation (Beetle PSX HW) - Libretro Docs),部分带有. libretro-beetle-psx-hw; contact packagehub@suse. cue文件。若没有. And switch the video driver. The core appears identical to the normal, non HW version. 6 days ago · Sony - Playstation Compatibility List Sony - Playstation Compatibility List Table of contents Beetle PSX PCSX ReARMed Sony - PlayStation (Beetle PSX) Sony - PlayStation (Beetle PSX HW) Sony - PlayStation (PCSX ReARMed) Sony - PlayStation 2 (PCSX2) Sony - PlayStation 2 (Play!) Sony - PlayStation Portable (PPSSPP) Your best bet would be to use the beetle psx hardware core which has options to enhance resolution. Actual behavior. 000 for PAL games (interlaced rates) through core options; The Beetle PSX HW core's core provided sample rate is 44100 Hz; The Beetle PSX HW core's base width is 320; The Beetle Nov 7, 2023 · Beetle PSX HW Core all of a sudden isn’t working! I just used it a few months ago in August and I haven’t changed anything. Beetle has a focus on accuracy. Yeah, the author of this video is a different guy from me myself, so maybe later on that has to be corrected to avoid further confusion. x version, trying to download core but only pcx ReArmed or psppp, even when I return back to 1. Last year when I discussed with others and tested both (Beetle HW and Swanstation) out, I couldn't see any differences in anyway. I have Duel Shock turned on. Everything works and I really like this core/emulator. the problem is the game opens an all, but if i go on load or i start a new game and it's time to save progress, there's no menus in the window, i can't do nothing. Jan 9, 2014 · Since I want to use textures replace, I used beetle psx hw core before, but I can't find beetle psx hw core in the latest 1. Just tested how it works. 6 and up, and Beetle PSX HW core version 0. 10. bin in the system directory and the MD5sum matches. If that doesn't work, then the copies So, I've been running the Beetle PSX core (not the HW one) via LaunchBox and have been attempting to get multi-disc PSX games working. hi, i'm trying to use my pbp file of resident evil 1 on ps1, it works but not on beetle hw core (the one you can scaling the internal resolution). Up untill NOW↓, i couldn’t use native resolution x2 or higher withouth HUGE PIXELS as big as Dwayne the → ROCK johnson 🤔!!! Long i have suspect my stack of shaders… i was wrong… it wos an combination of RA & Beetle settings altogheter… Now, i finaly have my Global psx preset running all PS1 is my favorite console, and Beetle PSX HW does amazing job with ps1 emulation. Nov 24, 2024 · As is, I've gotten Retroarch to work with Beetle PSX HW core selected and have applied wonderfully beautiful shaders, but I want more. 99[whatever]". I have the Beetle HW core installed but when I launch a PS1 game in launchbox it always use the Beetle PSX core instead which doesn't seem to run very well for me. Other people like the classic look, using native res (it's usually best to just switch to the software renderer or non-HW core for this) and a CRT shader of their choice. When I launch Beetle PSX HW, it switches to OGL. Swanstation is also supposed to have better performance over beetle. 826 for NTSC games and 49. If you change the front end (RetroArch) video driver to anything other than OpenGL (I tried Vulkan and dx9)and the Beetle PSX HW core to OpenGL then it causes the core to fall back to Software rendering it seems. 000 for PAL games (interlaced rates) through core options; The Beetle PSX core's core provided sample rate is 44100 Hz; The Beetle PSX core's base width is 320; The Beetle PSX core's Beetle PSX HW is by far the best core if you want better graphics. What happened all of a sudden?! I see it trying to open down on my tool bar then it just crashes and closes… Same as in this topic. Environment information Aug 15, 2022 · 1. cue file, then it gives a "Failed to load content" but with PCSX reARMed, it works. Of course, it just closes down if I use either two as it's a 100% PSX game (. Switch to the "PCSX ReARMed" core, pop this into your system folder and you should be up and running. The Beetle PSX core's core provided FPS is 59. With the Pocophone I can only get full speed at 1x. First is right after the content load on line 81, line 82 says there’s no TOC file detected (there is a TOC file in that same folder already), then 83 it says no tracks found. Would that also be why Beetle doesnt show in the core list after selecting a game? Yup! Basically when you try to load a . Thanks in advance! Jun 1, 2020 · I’m using the core: Sony PlayStation (Beetle PSX HW). 44. I also have a Shield TV with which I can go up until 4X resolution (PGXP out of the quesiton, of course) and be full speed. After all the discussions and reading the reasons why one prefers over the other (mostly Duck/Swan), my conclusion is that in my and probably your case the reasons do not matter. The PCSX ReARMed core is the only available one and it won't run, it just crashes. "Beetle PSX HW" core is unable to load games, whenever I pick and choose to load one pop up message appears and says "Failed to load content". I have the Duckstation RA core installed but I still use Beetle because I don't really see the point in swapping over. I’ve tried searching for a solution but I’ve had no luck Nov 10, 2023 · I updated RetroArch to latest version and now Playstation Beetle HW core is working with Vulkan! Only thing now is, I can’t get my analog input to work. 14 I got same result. bin, RetroArch will check in . But I want to continue on SwanStation. ) and list every compatible cores. What "other" core? There are two other psx cores. 1 [HW Yes] Here the log file of Non-HW is software only. Ah okay, i was using the normal beetle one but i wanted to try running it, to get the 2x resolution since i can do that easily on pcsx2. Jul 28, 2017 · I can't get Beetle PSX HW to load when clicking on a game in LaunchBox. Features a showcase of currently available enhancement settings that should make your PS1 experience more pleasant and help you make an e Yeah, I've got scph5501. You might need to update your core info files first before this will show up properly. Apr 26, 2021 · I’m new to entering cheats and am trying to enter cheats for Playstation Beetle HW core. i passed my file to a friend just for try (he don't play re) and on his pc works So, as I mentioned in the title, I use the Beetle PSX HW core. Every other button is mapped except the analog sticks. 7 on Windows. The weird thing is, I did not have this same problem with older versions of this core, I could originally set the internal resolution to x8 without any issues, so this is a Jan 23, 2019 · System info: -Intel Core i7 9700k -16 gigs RAM -nVidia GeForce 2070 -Windows 10 Home (x64) Version 1809 (build 17763. But the game I am playing (King's Field II) just use the first slot. The Beetle PSX HW core's core provided FPS is 59. Change "Renderer" option to "Software" and click "Create Game Options file" (at the top of the menu) so it ONLY applies for Time Crisis. 000 for PAL games (interlaced rates) through core options; The Beetle PSX core's core provided sample rate is 44100 Hz; The Beetle PSX core's base width is 320 My main PSX core is "Beetle PSX HW", but using software mode, which makes it equivalent to "Beetle PSX". Loading it directly from RetroArch is working flawlessly. I have save data at the point where you swap the disc, so I can test this out. There are many options so be sure to check the docs. Duckstation is the best option in my opinion since it's faster than the other psx cores. When I try to use gl, I get a message that says retroarch couldn't find the driver and defaults to using software. OpenGl works for everything apart from Playstation games, and DirectX11 works for everything apart from N64 games!!! Jun 5, 2017 · This fix is no longer necessary - Beetle PSX, Beetle PSX Hardware, and Beetle Saturn all support absolute paths in m3u files, as of just a few days ago. Dec 21, 2024 · libretro-beetle-psx-hw 2747-1. The lower the resolution, the smo The HW core requires you to use the GL or Vulkan video driver (in settings > driver). 6 because that is the last one that works for me (I have a laptop with Intel HD 3000 and apparently it has shitty OGL drivers and it won’t work with newer versions of RA), I’ve tried updating the core numerous Beetle is very accurate but hardware intensive - if you want to play the games just as they were on the original hardware without any upgrades to resolution etc. I have all the BIOS files for the PS1 so I doubt it’s that. I think there are some slight accuracy differences, but I don't think there's a clear "winner" in that respect. Beetle hw does a better job upscaling doom for instance. Sep 22, 2019 · I’m, trying to boot PS1 games through both the Beetle PSX and Beetle PSX HW core, however both of them give the message “failed to load content”. This is a guide for adjusting the graphics settings of the Beetle PSX HW emulation core, available through RetroArch. I tried adding a platform by adding "Playstation 1" under [Associated Platfroms] and choosing the file in the Cores folder for [Core] but I don't know what the [Extra Command-Line Parameters] are supposed to be. I am trying to use the Beetle PSX HW core of retroarch, but as soon as I load content, retroarch crashes. 0. 2 days ago · The Beetle PSX HW core's core provided FPS is 59. Preliminary testing suggests that the PSX ReARMed core also works in RetroArch for those of you with the least powerful systems, though it has not been thoroughly Posted by u/New-Arugula-3909 - 1 vote and 2 comments Beetle PSX HW – PS1 emulator with experimental texture replacement now available on RetroArch! Libretro Mednafen PSX Hardware Rendering Core - Alpha Version Nov 28, 2017 · This will only work for RetroArch, and it will only work with the Beetle PSX or Beetle PSX HW cores. Whenever I load any game it brings up the game window and I can see the frames going up, but I get no audio or video. 1] How to run Metal Gear Solid in 4k with RetroarchConfig: Video: NVIDIA GTX 1080ti RAM: 16GB CPU: I7 6700K 4. Nov 14, 2022 · beetle-psx-hw w/ interpreter: black screen. cue are ok, the bin is there. Using said beetle core, when i startup PSX games the bootup screen, audio can be heard as if it were dropping fps and repeating itself, and there are visual glitches such as the sony logo, y triangle dissapearing and the top and bottom text aswell. If I open retroarch I can load the HW core and play games perfectly, I just don't know how to get launchbox to use this core. I have an LG G7 thinq with Android 9, using the retroarch build on the playstore. 5 -Beetle PSX HW 0. Whereas HW provides a GL and Vulkan renderer with a plethora of other options. cue文件则需自己制作. It has nothing to do with Beetle PSX HW. I can't use the Analog feature in any PSX game and they all recognize my controller as a regular PlayStation controller, not a DualShock. But I think that’s normal fallback operation. You can do that as well 2d stuff beetle and 3d hw beetle. Beetle PSX is a fork of the Mednafen PSX module for Libretro, it currently runs on Linux, macOS and Windows, this core is available in mednafen-psx-hw version which requires OpenGL 3. Occasionally, upscaling with software renderer can also lead to some glitches. Beetle just can't seem to locate it even though I haven't changed any settings. Dec 24, 2022 · Finaly made an break through in finding the perfect and thus FINAL RA/beetleHW Core settings. Retroarch Version: 1. Oct 11, 2024 · Beetle PSX is just a retroarch core created using mednafen code, so you should use it if you are a fan of that ecosystem. bin bios my psx roms are all . Not sure if Ill do entire game since you have to actually play it fully to dump textures and I don't really have time for that. I’m trying to enter this gameshark code: #Have All Weapons and Gear 5000FE02 0001 800712E0 0001 It lets me enter the first line of code but I can’t indent to a second line. PCSX ReARMedを使用しても高解像度化は可能です。 Beetle PSX isn't on Steam, you'll have to download the core manually and put it in your RetroArch Steam "cores" folder. Often times this resolves a lot of the rendering issues. If you go higher your system will struggle usually. You can find the setting at "Settings" > "Drivers" then option "Video". Before, core was full speed up until 4x Internal Resolution using the Vulkan driver. Basically, all FMVs have a yellow tint when using Vulkan rendering with the Beetle PSX HW core. I’m trying to play FFIX, however once I have selected the Playstation core (Either Beetle PSX or Beetle PSX HW) I’m unable to load my Final Fantasy . As long as you stick to “nearest” for the core’s internal texture filtering, you shouldn’t get any seams, and you can then apply shaders on top of that, such as hyllian’s super-xbr-3D shaders, which will ignore the uprezzed polygons and only Crashing/glitches with Beetle PSX HW core Im just going straight to the point. I set the left and right analog in port 1 controls but they don’t work in game. It can be compiled in C++98 mode, excluding the Vulkan renderer, which is written in C++11 for the time being. cue files (although I believe the . 1 b432b68) Doesn't happen with Beetle PSX (software) Core options [List all the core options you have changed] Please also specify, if reporting a graphical glitch for Beetle PSX HW, your "Renderer" core option setting and your frontend selected video driver. The blog post when GL and Vulkan was released might provide you more insight. If you want a more accurate core, Beetle PSX (software) is the best option. Hardware (GL, or Vulkan) rending is where you can enable enhancements like resolution scaling, but may cause graphical glitches depending on the title. Jun 19, 2018 · All Beetle PSX HW core options are the defaults. Duckstation or Beetle PSX HW. 7. I'm using the Beetle PSX HW core since it has upscaling resolution features to play my games at high def. The problem is, the SwanStation core, apparently, just generate a “common” Memory Card file on the second slot. Some of those settings could be considered essential depending on what games you are playing, particularly final fantasy games. 761 for PAL games (non-interlaced rates) and is toggleable to 59. Thanks for clarifying. Package Actions. If I hit enter it just saves the first line of code. Beetle PSX HW bios . or Start the game with the HW core and go to Quick Menu > Options. I'd gotten used to launching PS1 titles through LaunchBox along with all other games, but I had to use the SwanStation core which just doesn't run shaders it seems. To that end, I've been working with one game in particular, Xenogears. Installing Retroarch: The Chrono Cross Texture Pack works with the Retroarch emulator along with the Playstation Beetle HW Core. If you plan to play at original resolution (maybe with scanline or CRT shader), "Beetle PSX" core is probably a better option if your CPU is fast Nov 3, 2021 · I want to emulate PlayStation 1 games but the emulator "Beetle PSX HW" doesn't seem to be on the list of associated platforms. Jun 17, 2020 · However, the recent release of people preparing a Proof Of Concept demo in the form of a Chrono Cross texture pack and the circulation of a modified Beetle PSX HW core that adds support for custom texture injection has led us to make the decision to include this feature already in the buildbot cores rather than wait it out. However the non HW doesn't run smoothly since it's to tasking on the cpu at 2x or higher at that point, so use Beetle HW. Is this correct for Beetle PSX HW? I am not sure. Jul 8, 2022 · We’ve performed some basic performance tests between SwanStation and Beetle PSX HW. If Beetle PSX doesn't work for you, Beetle PSX HW probably won't either since there are almost no differences besides the hardware support in Beetle PSX HW. The regular Beetle PSX core is working but not Beetle PSX HW. I am using the Vulkan driver. 0 Beetle PSX HW (0. 1. Aside from some minor menu item moves/renames, this applies to at least RetroArch 1. It will help correct some natural flaws in the PS1 architecture, and overall provide an improved graphic experience with little to no visual artifacts. DISCLAIMER: I did not start this from scratch. I have deleted the history file from retroarch, and also removed any trace of of the beetle psx cores from the retroarch directories and re-downloaded them Nothing helped. Oct 20, 2015 · Additionally, RetroArch will support hardware rendering via the Beetle HW PSX core, which should address most, if not all, of the performance concerns from running within RALibretro. play on beetle. They're all flight action games, most of them Ace Combat titles, since they're my favorite kind of games to play. In ePSXe I simply max out the Video/GPU However, when I attempt to start a playstation rom, the only core option I have is PCSX ReARMed. bin Windows 10 latest version of the core and RetroArch Jun 1, 2016 · Go to RetroArch, go to Online Updater, go to ‘Update Cores’, and download ‘PlayStation (Mednafen PSX HW)’. Jun 18, 2020 · However, the recent release of people preparing a Proof Of Concept demo in the form of a Chrono Cross texture pack and the circulation of a modified Beetle PSX HW core that adds support for custom texture injection has led us to make the decision to include this feature already in the buildbot cores rather than wait it out. I can only try with Retroarch 1. The issue is mostly solved when I set the internal resolution down to x1, but I want to make the games look higher quality. Mar 5, 2018 · Hi All, Was wondering if anyone could recommend the 'best' settings to use in RetroArch for PS1 games. Also allows for graphics enhancing features (see below). 1 [HW Yes] Here the log Steam Community: RetroArch. The default one "gl" is not the best. If you don't have a dedicated GPU your computer wont be able to handle it though. 00 GHz Since I haven't fo Use Beetle PSX (the non-HW) for that game. Dec 17, 2018 · Description With the latest release of the Beetle PSX HW core there is a substantial performance drop in NVIDIA SHIELD TV using RetroaArch 64. Beetle PSX currently runs on Linux, OSX and Windows. Switching back to beetle interpreter during runtime freezes the cube. And be sure to use with vulkan video driver, it's a lot faster. To start, you'll need a Windows 10/11 PC (Mac/Linux might work, I don't know) with RetroArch and the Beetle PSX HW core installed. I already loaded the beetle PSX core, but it simply does not show up on my list of cores to run for PS1. Feb 10, 2022 · Description [Beetle PSX HW not work MSAA and YUV MDEC filter] Expected behavior Actual behavior Steps to reproduce the bug This happens at 16x internal resolution. Beetle PSX HW uses your computers GPU to apply advanced settings if you choose to use them. bin file format). Apr 30, 2020 · You can set your video driver to d3d11 in your global config, then set it to vulkan or glcore or gl just for beetle-psx-hw and save a core override. I don't think I've had much issues either, but sometimes there does seem be a few graphical glitches while the game generates the larger areas of scenery in open fields. certain other emulators where you don't even get that option. Under associated platforms for RetroArch the parameters for Playstation are cores\mednafen_psx_libretro. It's picky about the way the BIOS is named (all lowercase, even the file extension) and it only accepts the . I am using the Beetle PSX HW core and I was hoping that it might be possible to get some advice on which settings are safe to tinker with? I do appreciate that different games may react differen Jul 16, 2020 · Here is a sneak peek of LyonHrt’s upcoming texture pack replacement for Wipeout 2097/XL! You will be able to use this with the Beetle PSX HW core on RetroArch! Experience Wipeout XL/2097 with never-before-seen fidelity! NOTE: To use this texture replacement pack, you will need to use Beetle PSX HW and in specific the Vulkan renderer. Have no idea why I can't use this core. Mar 25, 2019 · Hi there I just bough a Xiaomi Pocophone. I'm running into some weird issues here. On PC to get into the menu while in game, press tab on your keyboard. Here is a link to my logs. 1 78fe82 and up. bin files. info file for Beetle PSX has supported_extensions = "cue| Put the playstation bios in the D:\RetroArch\system configured my settings, driver, controls, etc. tried a millions times already, the 7z is ok, the names inside the . 9. 000 for PAL games (interlaced rates) through core options; The Beetle PSX HW core's core provided sample rate is 44100 Hz; The Beetle PSX HW core's base width is 320; The Beetle 2 days ago · The Beetle PSX core's core provided FPS is 59. It has a SD845 which I thought it would be enough for PSX emulation with Beetle PSX HW in RetroArch64 Android. It basically does not matter which you are use. System/Emulators/Other. The original PlayStation is certainly a massively simpler architecture than N64, especially in the graphics department. Its like beyond my expectations, I just dont know how to thank all people behind this project enough. If you already did that and it's still not showing when trying to launch the game, it probably means you're trying to load the . which is not a great choice as it adds thick lines and loss details, certain Jan 14, 2020 · The Beetle PSX HW Core keeps crashing when using the Vulkan API. Beetle PSX HW: This is an older but very accurate emulation core and thus offers high compatibility. . 253) -Retroarch 1. Any help would be appreciated. cue. As title states, I went to boot up my Legend of Dragoon game to continue where I left off (played at least 10h over 3+ sessions) and Beetle PSX HW no longer starts. 一般下载下来的游戏以. 1. Features a showcase of currently available enhancement settings that should make your PS1 exper May 1, 2021 · Hey gouchi, thanks for replying. bin is required as well). bin file it just takes me to what seems to be a list cores, and the PSX cores are not there. I dont believe there is a hotkey assigned to do this from the controller by default, but you can assign it under "input" then go to "hotkeys" and you should see an option that Jan 24, 2019 · The green lines come from the per-texture filtering, whereby bilinear filtering samples outside of the texture UVs, creating visible seams. There are two sections I’m seeing that may have to do with the issue. How to get Beetle Psx HW core to work with OpenGl It seems that there is no way to have seperate drivers for each Retroarch core. Sony - Playstation Compatibility List Sony - PlayStation (Beetle PSX) Sony - PlayStation (Beetle PSX HW) Sony - PlayStation (PCSX ReARMed) Sony - PlayStation 2 (PCSX2) Sony - PlayStation 2 (Play!) Sony - PlayStation Portable (PPSSPP) Super Cassette Vision Super Cassette Vision Super Cassette Vision (EmuSCV) Oct 30, 2017 · Hi, Is there a way to enable or show the option called “Internal GPU resolution” in PSX cores? I’ve tried Beetle PSX HW, Beetle PSX and PCSX Rearmed, but in their core options I don’t have the setting for change the resolution of the games (x2, x4). However, you can go into the core options and set the renderer to ‘software’ and it becomes identical to the non-HW version. Beetle PSX - HW lags after increasing Internal Resolution Like title says, after I increase the internal resolution to even just 2x the games drop to ~25fps from full 50 (tried with Spyro 2 and 3 so far, both PAL), both with Vulkan and GL driver (never picked software). Swanstation or beetle psx hw depending on the game. 3 for the OpenGL renderer. Also, the config should be different than the normal version and saves should go to the "Beetle PSX HW" folders under saves and states. The core needs to be restarted, so Quick Menu > Close Content and start the game again. At least you are able to use it vs. info files (files that contain infos for the cores, like their name, creators, licences, needed BIOS, etc. Swanstation is technically less accurate than beetle-psx, but it turns out that accuracy doesn't matter too much for PS1 and it runs things just fine while being significantly faster than beetle-psx. I get a pop up message saying Mar 15, 2021 · さてRetroArchのPS1コアは複数ありますが高画質化したい場合は “Beetle PSX HW” を使います。 duckstationは私の環境では何故か動きませんでした…. Can someone help me? Last edited by berturion (2020-04-28 18:12:38) Offline #2 2020-04-28 18:12:11. 6. But that suggestion didn’t do anything as I don’t even have “Use Mar 11, 2018 · Beetle PSX and Beetle PSX HW are exactly the same core, just the HW one includes the hardware renderer. The vulkan or gl renderers should be able to go up to whatever res you want without a significant performance hit. We are using the same baseline resolution (1x) for both cores, and we try to make the test as fair as possible by disabling features such as PGXP and texture filtering for Beetle PSX HW (both features which SwanStation lacks). The HW beetle can handle anything with a good graphic card though. Unable to find anything concrete on this, but is the Beetle PSX HW core going to work on Xbox at any point in the future? I read on this sub that switching to the gl driver would work, but it still shows a warning and switches back to the standard Beetle PSX core. Beetle PSX or Beetle PSX HW. (Disc swap support works for all of these, including Sega Saturn, if you check out my latest post in the RetroArch module thread) Simply update your PSX HW core, and you're good to go. Hello. He Posted by u/Regrin - 4 votes and 7 comments May 3, 2023 · QcSamuel changed the title [Beetle-psx-HW] ios fix fast forward freezing with moltenvk [Beetle-psx-HW] ios fix fast forward freezing core with moltenvk Apr 30, 2024 Copy link Contributor Hello. Renderer: Hardware (Vulkan) Environment information The games I'm trying to run now are PS1 games. Source Files / View Changes; Bug Reports libretro-beetle-psx: Description: Sony PlayStation core: Upstream URL: Apr 19, 2017 · There was one curious thing that happened though. Once in game, checking the core options, the video render is set to HARDARE (auto), that should mean that the core is working with open gl and not D3D. Both are excellent. I also have games for PS2, PSP, Dreamcast, and one for 3DS. The first weird thing is that it won't load any of my bin/cues ("Failed to load content" error) even though the standalone ePSXe and the PCSX ReARMed core will. I'd advise you to use duckstation unless you have a very specific Oct 3, 2017 · I am having problems with the beetle psx cores (both of them). With Beetle PSX or Beetle PSX HW core, you need to open Quick Menu and change "Device Type" in "Port 1 Controls" from "PlayStation Controller" to "DualShock" AFTER starting a PSX game (using left/right key or button to change device type, pressing confirm key on this option won't do anything). I can play any PSX game at full speed using Mednafen. several games crash Beetle PSX (both HW and non-HW) is completely up-to-date with Mednafen PSX mainline at this stage, and does everything it can do and has more features at the same time. Notable features are: PBP and CHD support, software renderer resolution upscaling, Vulkan and OpenGL renderers, high-resolution texture replacement, and dynamic recompilers for increased performance Beetle PSX is a port/fork of Mednafen's PSX module to the libretro API. Libretro Cores Quick Look - Beetle PSX HW texture replacement! (Vulkan-only) Is there any website where is possible to find existing texture packs?Thanks! I began playing on the Beetle PSX HW core. Meaning if you attempt to patch the original PSX game this table will almost certainly not work. Notable additions in this fork are: PBP and CHD file format support, developed by Zapeth; My favorite settings playing these games @ 4k with Beetle PSX HW: Renderer: Hardware (OpenGL) - I had more issues with Vulkan, OpenGL was great Software Framebuffer: On Jan 14, 2020 · The Beetle PSX HW Core keeps crashing when using the Vulkan API. I Tried to launch other games but no effect can't start any of them, while "PCSX ReARMed" is able to launch them all. Instead, when I select the . Hi, I've seen Beetle PSX now supports custom texture packs as in the videos here: Final Fantasy VIII (PSX) - Texture Replacement Test w/Retroarch & Beetle PSX HW. 3 on win64, it isn't working it seems retroarch + beetle PSX HW only unpacks the . I'm using retroarch for most of my emulators in Launchbox. Feb 5, 2020 · When configuring retroarch at the Launchbox platform, I could not find the core I wanted to use when running PSX using retroarch (The core Beetle PSX HW), that's such a shame because that is the core with the best customizations at least for me Jul 23, 2017 · For the last 10 years I’ve been using ePSXe, but only now I’ve discovered Beetle/Mednafen, so I have followed some guides and managed to configure Retroarch and Beetle PSX HW. This look really works well with games that have pre-rendered backgrounds and/or mixed 3D/2D elements, since those don't scale with internal resolution. I haven't run into many graphical problems with "Beetle PSX" core (same as "Beetle PSX HW" running "Software Renderer"). Thread Dec 3, 2016 · The renderer backends in Beetle PSX are quite well abstracted away, so plugging in my own renderer was a trivial task. This setting has no impact on Beetle PSX core, but on Beetle PSX HW core. berturion Member Oct 31, 2020 · 1. May 1, 2018 · Hello everyone, I’m kinda new on the forums, I’m having an issue with Beetle PSX HW where it won’t start any game and it will crash retroarch. OS: Win10 1903 Compiler: RetroArch-2020-01-14-x64 GPU: Rx5700-Adrenalin 2020 Edition 20. I already have the Beetle PSX HW core in Retroarch all set up, is there any real reason for me to switch? It's more lightweight on system resources, but if you have no issue with Beetle then there's no real reason to switch. Also, this will only work on the unpatched NTSC-U PSX version of the game. I've seen this a few times but most post are a few years old and wanted to know if anyone has found a solution to the problem. Jan 24, 2020 · If you are on Android, Windows, Linux and/or macOS, all you have to do to get the latest core is to open RetroArch, go to Online Updater, and either select ‘Update Installed Cores’ (if you already installed the Beetle PSX core before), or install the Beetle PSX and/or Beetle PSX HW cores separately. Are the exact same shaders that are available to Beetle PSX HW available to use on Beetle PSX? Are shaders able to use the GPU in Beetle PSX or can they only use the CPU? The software rendering method will always be more accurate. Swanstation mostly preferred now for 4k upscaling, widescreen hack, overclocking for stable 60 fps, pgxp corrections and texture filtering. In case you don’t have it already installed, go to ‘Online Updater’, select ‘Core Updater’ or ‘Core Downloader’ (depends on the version of RetroArch you’re using), and then download Dec 2, 2021 · Beetle PSX emulates a popular 32bit game console released in the mid '90s. Beetle PSX HW and RetroArch configuration in under 10 minutes. Unlike beetle-psx-hw, all of its hardware renderers share the same backend, so it doesn't suffer from beetle-psx-hw's situation where the Vulkan renderer is great but the OpenGL one isn't so much. Using other API's such as openGL or DX12 works just fine. Generally everyone seems to agree on the following Video Render - Vulkan Software Framebuffer - On Internal Resolution - 2x/4x/8x/16x (anything above 1x is fine really, depends on your PC) PGXP Operation Mode - Memory Only Nov 20, 2017 · Hi, New to using Retroarch so please bare with me. 1 c20eac9 -PCSX-ReARMed r22 c8e850f I am now day two into troubleshooting both Beetle PSX HW and PCSX-ReARMed’s inability to load my playstation bios files. cue文件。 Lots of people ask me what settings to use for RetroArch Beeetle PSX HW core so I thought I would make a thread. dll . No change with 'skip bios' ON beetle-psx-hw w/ lightrec (interpreter or dynarec): BIOS animation stays on rotating cube forever. 940 for NTSC games and 50. PCSX_ReARMed and Duckstation. Cg shaders will cause a black screen, as well. The game is Chrono Cross. I use both, Beetle for original setup and Swan for HD like setup with some additional fixes and improvements; I call them Playstation and Playstation HD. There is a way to convert the save from Beetle PSX HW to the SwanStation? The -HW flavor includes hardware renderers that support increased internal res and other fancy stuff. com @SUSEPackageHub Impressum. But, for some reason, when I use the PSX Core of Retroarch (which is theoretically the same emulator), the games are all laggy and choppy. Reply reply I definately misunderstood in that case by thinking shaders only work on the HW core. It’s a fresh install of Retroarch 1. Beetle PSX HW refuses to boot games and errors out with “Unable to load Normally the Beetle PSX HW core works for all my PSX games but I'm having a problem with one in particular that suggests using a PS2 or Genesis core for some reason. Normal beetle can handle 2x resolution fine. i downloaded the Beetle HW core and i boot up a rom and i get the same issue Maybe some useful information I use the scph5501. First lets start with a few points: -Those aren’t textures packs , Just testing for the texture replacement feature -I used gigapixel for on all shown examples for convenience. I downloaded the "Sony - Playstation (Beetle PSX HW)" core but I can't seem to get it to run. Duckstation is less accurate (though you'd almost never notice) but much much more performant. 000 for PAL games (interlaced rates) through core options; The Beetle PSX core's core provided sample rate is 44100 Hz; The Beetle PSX core's base width is 320; The Beetle PSX core's Jun 17, 2020 · Hi folks, With the new feature of Beetle PSX HW texture replacement , I wanted to test couple of games to see whats feasible and whats not. Using other API's such as OpenGL works just fine. May 29, 2019 · When loading the core, I expect it to say "Beetle PSX HW 0. Any Help with this would be greatly May 25, 2021 · This is an easy setup guide for Chrono Cross HD Texture pack along with Retroarch and Playstation Beetle HW: To play Chrono Cross in HD you will need to download the HD Texture Pack Found here and the Retroarch emulator. For anyone curious Beetle PSX HW emulator just got texture replacement feature. RetroArch update: You can find the Track Textures inside the Quick Settings - Core Options - Video section and it only shows when using the Vulkan Drivers. However I see that games run a bit slow, or slower than I expected. 8. Playing Ape Escape for Playstation. I tried changing the core settings and tested different renderers (software, opengl and vulkan) and CD loading speeds, but all games run consistently slow. Oh well i'll stay with the standard ps1 look then. I usually like games in they're original form, but adding the fpu emulation and the anti jitter function really help a lot PS1 games, like Tomb Raider. This is a RetroArch setting. Great for 2D games. Apr 19, 2020 · Anyone know 100% sure that the beetle_psx core is exactly the same as using the beetle_hw_psx core with the software renderer? Why maintain 2 cores then? Only thing I would summize would be that the beetle_psx core might be lighter on resources with the other renderers removed for more restricted hardware like the Pi. Memory + CPU does indeed have the potential to be buggy for some games. Both the Shield and the phone have the same core version : Beetle Jan 25, 2020 · If you are on Android, Windows, Linux and/or macOS, all you have to do to get the latest core is to open RetroArch, go to Online Updater, and either select ‘Update Installed Cores’ (if you already installed the Beetle PSX core before), or install the Beetle PSX and/or Beetle PSX HW cores separately. Jul 16, 2020 · We’ve performed some basic performance tests between SwanStation and Beetle PSX HW. Anyways i have kind of question that is not related to this topic, it is about texture filtering option under Beetle HW core. No change with 'skip BIOS' ON swanstation: works with both dynarec and interpreter i have use beetle hw before with vulkan and it's been a long time since i have play a ps1 game so i try to play but RetroArch crash after i try to boot up the game, this this has never happened to me till now and i must add that it works fine with opengl but no with vulkan which is weird since it works without problem along time ago. Change to "Vulkan" or "DirectX 11" or 12 (or DX, not sure how its called). As for settings, the ones I recommend are: Vulcan for the renderer (if your GPU can handle it) Retroarch only have psx-rearmed and beetle psx, so psx-rearmed is software rendering, so resolution and shaders both lagging, you can try epsxe, xebra Reply DaveTheMan1985 • Sep 16, 2017 · For some reason that I don’t know of the entire Beetle PSX HW core is lagging for me in general. You should try to make it work, it's worth it. dntvikb hbmr adkmei lrvig bmfly vizkick bmhj lnhws idsjab dxapqg