Factorio megabase seed ps4 With a little care/pumps this can be handled with only 2 pipes of PG (or 3 if you don't want to bother with pumps). What is the perfect layout for smelting? 2 belts with rows of smelters? Would it be better for modularity to have each "module" make 1 thing rather than several? Oct 14, 2024 · I just couldn't stop playing, you know what it's like. The hub isn't properly grid-aligned, so if the hub or the first megabase isn't aligning the tracks with the grid, all of the grid-aligned train blueprints are useless. Each map is linked to a specific numerical code known as seeds. Really just looking for a good start on the first planet. Dec 1, 2019 · Re: First attempt on a megabase - train design Post by Amarula » Sun Dec 01, 2019 4:12 pm Premu wrote: ↑ Sun Dec 01, 2019 11:25 am The first question I was pondering about was how large should I make the trains. Why do you call this "megabase"? Yeah this qualifies as a base, but there is nothing mega about it. If you didn't build you megabase yet, maybe don't read it. Community-run subreddit for the game Factorio made by Wube Software. The isthmus is nice but only starter+2 patches iron + 1 copper +1 uranium and no oil. Note: Does not cover Xbox, Nintendo, Steam, or other non-PlayStation platform achievements. I have about 400+ hours total in Factorio but I still don't really know how to transition to a megabase stage. Therefore you can build wherever you want. Clean up the natives and you have a mega safe base. Sep 8, 2020 · ↳ Discover Factorio Wiki; ↳ Discover Others Creations; ↳ Discover Mods; ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. esp. ↳ Resolved Problems and Bugs so say you have 300k patches where you start, walk 2000 (i dont know the number might be more) tiles in any direction and the same patch becomes a 3G patch (note that ive skipped over 3m patch) which is 1000 times more ore. There are some ideas I didn't hear from Nilaus videos (although I might have missed something). Spidertrons are an option, but IMHO involve way too much manual work. 1300 megabase. Members Online • Sobchak-Walter 3063256017: The best default settings seed I've ever found I built a megabase recently (about 3K SPM), for the first time. 7/9. Close to iron, copper, coal, stone and water for a quick start. Find blueprints for the video game Factorio. You can easily generate a new map by hitting the randomize button. I only use factorio vanilla, no mod, you can ask me for any detail of the base, I currently feel bad for stopping to improve my base, since my goal was always to reach 1000spm and that is why many areas had room to be improved and expanded , and others were already generating overproduction for the future. Oct 9, 2020 · You might be wondering what all these combinators at the iron plate station (and one of the two wheel stations) are doing. 5/9. Check out the Factorio subreddit for posts about map seeds and other tips. Train logistics become a lot more challenging and can overload your train network if it is not designed properly. I would place them as needed. So when asking for a good seed, you should specify your prefered map settings, and seed provider should inform what mapgen settings the seed is connected with. You do not have the required permissions to view the files attached to this post. You may not like it. Spoiler warning. When building your megabase, plan to make and consume everything way more than you think you will. TLDR I built a 5. You could call a base a "megabase" even if it doesn't have t3 modules. Building megabases takes a lot of time and effort and is beyond what the normal gameplay Factorio is designed for. Then the amount of landfilling you end up doing starts to seem less and less worth the boost in defense in the early game. 2- A base produce 20 SPM (with modules), white included. For example - you don't want to realize that you have made some completely false assumption after you built entire thing and turned it on. Think of these as seed bases, built to eventually be deconstructed and replaced by bases out in the periphery. I haven't done a deep analysis, but here are a few of the problems I run into: A megabase to me is a base that is set up to match a certain rocket per goal or a similiar big goal like say, building 20 million green circuits as fast as possible. I don't mind blueprints, but usually they don't exactly fit my purpose, but I definitely make use of them. My current base (which doesn't even qualify as a megabase at 896 SPM) requires the equivalent of 26 fully compressed blue belts to move all the iron plates. 1/9. Is this new? I feel like you used to be able to make multiple launch platforms and have white science at a variety of locations? This seems like a massive bottleneck to making a good Megabase. . Oct 10, 2018 · ↳ Discover Factorio Wiki; ↳ Discover Others Creations; ↳ Discover Mods; ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. That said spidertrons are very useful for remotely setting up the initial "seed" for outpost (minimal infrastructure to request on-demand trains and start self-building entire thing automatically) As a side note - megabase typically means build aimed at 1000 SPM or higher. Driving probably takes about as long what with crashing into things. The most simplistic guide for a player to follow as possible. Even after a large distance "big" fields only contain 5-15 mio res. Jun 20, 2023 · Megabase to me is at least 1k spm (in vanilla) and your main production is using some pattern of beacons (usually 8 or 12) with t3 modules. For background, I have about 500-1000 hours in the game. I hope this post does not violate rule 7: "don't come here only to plug your content". Jul 4, 2016 · I’ve been working on a (modded) megabase (10+ rockets/minute) for a while now and I keep running into UPS problems. Since Factorio doesn't have any hard limits on how big you can build, you're allowed to build past the point where you computer can keep up which leads to lower UPS. The forces Community-run subreddit for the game Factorio made by Wube Software. Mar 16, 2024 · The main purpose of this base was to (over)load the VTN system and check how it copes or not. Apr 14, 2018 · I wanted to start a new Vanilla world with the final goal of a 1k SPM megabase, and I was wondering what the recommended world settings were. Plop that into a calculator and see required throughputs. Background. Seeds like this are fantastic until you get to end game. Nah, there's no computer which can simultaneously handle megabase scale production, pollution, and biters. I only played on normal settings before, sometimes on high to get all achievements fast. Since Factorio is very user friendly and configurable game I prefer to change game settings later, when I decide that I like my base and I want to make it bigger. Check it out! And please share yours if you have any. That's incredibly vague question tbh. Thing is, I scrolled through lots of posts and youtube videos and I still feel like I can’t do it. But as this months community map was a nice megabase seed, I thought I would see what I could do before the end of the month. This also means you can disable pollution, and almost entirely ignore military science. Just to save time. After a failed attempt at going for a megabase I restarted. Pre-0. Oct 23, 2024 · If your goal is to build a mega base but also to test your defensive skills against aggressive biters, this map seed will challenge your ability to defend against recurring biter attacks and Jan 26, 2020 · After 4000+ hours playing Factorio (since 0. C) Grid-locked blueprints. Oct 29, 2024 · And an assembler with productivity module can be used to grow the seed stash and protect against bad luck using up all seeds. At the stage of megabases, you already have cliff explosives and landfill. Then in a new location I build the mall for my megabase. However thats only an issue if you intend on MEGA basing. Maybe one could aim for 10 SPM or so and scale that later up as required. I wanna make all the refinery/electrolyser/chemichal plants pretty and organized. Aug 6, 2021 · For a megabase the connections are typically done with a large train network, although you might want a challenge and try to do it with a main bus . So, I finally decided to do a write-up on my journey to a megabase. 2. Jan 16, 2018 · Then at endgame and megabase levels they would remain unchanged from what they are now. 4/9. Megabase used to be one fully utilized rocket silo which is roughly 1 RPM (bit less). Before that, though, we recap some A Megabase? I prefer Metabase! (a base of bases) 1- Here a big picture of my metabase: bases, mines, and my nuclear reactor. So, i’m still a beginner at factorio with my 80-90 hours. Thanks! Share First Megabase 3. My current plan is to initially aim for 900 of each science type per minute (so a kilo-base for now rather than a true megabase, assuming 2 x Productivity 3 modules in the labs gets me 1080 SPM) by making one yellow belt of each science type. D) Unusual train configuration - the 1-8-1 configuration is a rare one, which makes trying to meld the design with any other book doesn't work. I want to get to 1kspm or at least 1 rocket per minute. Why? The goal of seed surfing is to get a world that meet the requirement we are after. Personally trying to go for a 1k/min science base with default settings in 0. A megabase does need a lot of PG, but trains/pipes are pretty efficient at carrying that. Map Exchange Strings are advised over seeds! It features checkpoints which are research techs where you have to do something game related to progress, like make a few items or build some advanced buildings or consume a million ores in the later game. I wanna test out how my current build handles the FPS/UPS of a save/map that’s is like “by the time I finished this run I only had 4fps/ups!” kinda save vs how the new build will. For an trainbases megabase don't go with default ore patches. Join Factorio Discord servers to chat with other players and share seeds in real-time. I have a rail network that extends only east so that I can make use of the increase in ore size over distance as best as possible. It just has to be clearer that it's required. (4128966396 600% water coverage) I don't see any oil on the main island. After a successful 1k SPM megabase and other various runs, I've finally decided to jump into a meaty challenge of designing a 10k SPM megabase, and oh boy! The amounts! I've started a spreadsheet to keep track of what I need to smelt per minute: Numbers courtesy of the Kirk McDonald calculator, rounded up to the next 100 If you go megabase, there just is not enough stuff you could research with that megabase. Aug 5, 2017 · Hey, I want to start a new megabase and now I am wondering what map settings would fit. Search for Factorio map seed videos on YouTube to see other players' experiences and discover new Think about how you're going to get around your base. What you might have seen is someone using a city block design. I recently just completed by first play through of factorio and I am starting a new save and am preparing to create a database, but I don't really know where to start. Dec 12, 2017 · I normally consider a base a "megabase" when it's gone past the main bus stage and branches into outposts to create intermediate products. You will need a lot of space to build on. If you do, please note that I won't be updating the blueprints as it's time for me to move onto my next Factorio project. Jan 4, 2025 · Today, we're diving into the world of Factorio to uncover the best map seeds for every playstyle. You then have to seed the planet with life, which gives you access to new production paths but also introduces biters at some point. 16. Whether you're a seasoned veteran or a newbie just starting, there's a perfect seed out there for you. Oct 18, 2016 · This is a SS of the megabase for the megabase at the moment, also having some fun making things pretty. The focus is on building an aesthetic base operated by a large number of trains operated through the Logistic Train Network (mod). In stationary space there are very few asteroids but I can get infinite resources by traveling around, even Calcite for foundry recipes. When a quality seed is planted the tree will grow normally and the harvest result is quality fruit. Dec 4, 2024 · I'm not at the megabase stage for ag science yet, but I don't think it actually needs to be treated any differently than any other science pack, despite being perishable. Big island with only one isthmus. If your plan is to megabase, I'd suggest go ahead and remove biters entirely if you don't care for combat. 14 was released), I thought it about time I showed off my latest Megabase attempt. If you're consuming more than you're producing you won't be buffering the packs at all, and if you're producing more than you're consuming freshness doesn't matter. By all measures, I am a factorio rookie. Hello ! I wanna try to make a megabase. Share your designs. There is no limit to platforms as far as Jan 7, 2018 · Megabase Builds: Megabase-In-A-Book - Episode #80 - Megabase-In-A-Book - FactorioBin (I am pruning some blueprints from this book to make sure it is up to date) Save Games: Available to Patreon supporters (Protector Rank or higher) through Discord Apr 25, 2016 · Just so you seed-sharers realize: A seed can be quite different depending on the map generation settings you've personally made. Members Online Set up a deconstruction planner for 'Items on Ground' and drag the planner over your entire base. ↳ Resolved Problems and Bugs If you haven't then going straight into making a megabase might be a bit too much of jump in difficulty. 3/9. how big it is in the actual game. start a sandbox game and explore it, once you like a spot play the same map seed for real. Trees and enemies i keep default but spawn area size max. Default Settings MP is currently 1hr31m13s. I'm running through your base on a fresh map, starting directly with your Jumpstart and upwards and I'm feeling a particular absence: Bot bits (the bots and roboports) and train bits (trains, wagons, signals, and rails) are not included, and it hurts. I’m on current attempt #16 of building megabase and it’s actually very close to being called a megabase. With 300% oil, you have all the resources on your island. defining principle / design criteria. It launches a rocket every 45 minutes. What? When we try to get a map on any planet that match what we need we always end up with another planet that is either unplayable or totally out of the scope we might want. The reason why megabase is considered such a challenged is there are multiple logistical challenges in power and resource consumption that become much more difficult in a megabase. Merlin, I'll go down your list and let's see if we can iron out some points I ran a 5k SPM megabase with almost 1k 1-8-1 trains using 2 tracks and the only time I had an issue with congestion was when I had ore trains running all over the place - once I gave each patch a dedicated smelter the problem pretty much disappeared. In parallel I’ve been thinking about making an UPS-optimization mod to help with creating a mega base that runs with more than 10 fps. There is easy space and energy in form of solar is not very CPU intensive. Simple - quality seeds generate quality fruit, end of story. 15, science ended, (no infinite reserach), and 1 RPM was considered a "Megabase". 1k SPM. Aug 25, 2020 · Re: Diamond-shaped Megabase with Octagonal Train Grid Post by Drogiwan Cannobi » Tue Aug 25, 2020 3:44 pm mmmPI wrote: ↑ Tue Aug 25, 2020 3:32 pm Videos where you are not adressed as a follower that need to like and suscribe are refreshing . 17. I'll also be looking more into the logic components, starting with simple things like cutting power to idle beacons. Oct 23, 2024 · If your goal is to build a mega base but also to test your defensive skills against aggressive biters, this map seed will challenge your ability to defend against recurring biter attacks and I wanted to start a new Vanilla world with the final goal of a 1k SPM megabase, and I was wondering what the recommended world settings were. 2: It depends on the ore patch size, if you can feed long trains in a decent time go for longer trains. I just launched the first rocket on this save a few minutes ago. Note that you might need to keep your old hub relevant for a while for a few high-end products, like Spidertrons and maybe blue belts. May 8, 2024 · At the stage of megabases, you already have cliff explosives and landfill. They're pretty insignificant to a megabase anyway, which has the tools to trivialize them entirely. Now with science progressing, 1k science/minute is like a mega-mega base. Oct 23, 2024 · When embarking on a new adventure in Factorio, it is crucial to create a map that aligns with your factory building aspirations. Make them much farther apart and make them bigger and richer. X seed to build a mega base with many hours of play, could you please recommend me some? Using circuit network logic can really help a megabase but it does need an understanding of what is going on in the low level because without careful planning it can cause entities like inserters to be stuck on all the time eating the precious UPS, a good example is I had was a train unloader which linked the inserters together and none of the If it's a kspm megabase then it's probably out at the edge of the map, where ore patches are in the billions so running out is not a huge problem. A single fluid wagon holds 25k units of PG, enough to satisfy a megabase for 10 Feb 25, 2019 · ↳ Discover Factorio Wiki; ↳ Discover Others Creations; ↳ Discover Mods; ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. Feels very awkward but I’m experimenting and enjoying it 😁. Do I just start building and planning and see where I end up or do you have any tips? Things I found out so far about megabases: Oct 4, 2024 · A spice, of course. In this step-by-step guide, we'll show you how to build a m For example in one mp game we built a 6K megabase and cleared over 150,000 chunks (~7000 tile radius) to accommodate the pollution cloud without triggering biters, this server has been running 24/7 for over a year now. the one thing to look out for --- it STILL throws me off, constantly --- is the scale. Jan 7, 2018 · This Lets Play is focused on transitioning to a train based megabase beyond the first rocket launch. Nutritionally dense, but with so much of the biochemistry common to the fruits and seeds of plants in high heat and humidity biomes, filled with low grade neurotoxins intended to make hungry pests, animals, and microbes chill out so they won't hurt the plant. 8/9. That would be even clearer on how to grow extra seeds. If you just want to organically grow your megabase, without a specific design, then a dedicated line won't work it's more for specifically designing a base. It makes for a decent cutoff because there are significantly different challenges you have to deal with when buildings say, 100 SPM vs. I'm attempting to Megabase for the first time and I have an issueWhite science only spawns from a single location. May 11, 2017 · i asked for that on steam since the beginning of factorio i had a perfect map back in the day with the terrain segmentation still in there, now i lost interest in factorio since they cant seem to get any kind of waterworld / islands settings back into the game and i cant understand why. Note that to actually run a 2. And there a still so many small fields <1 mio among them. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. 2/9. Except I have never done a megabase before so I am not sure if 500spm is weak or decent. Therefore that is a bit clickbaity title, but they are allowed in Factorio subreddit so no one is gonna stop you. I just finished the game and I wanted to megabase. I can tell you the result right away - it does an excellent job. Nov 27, 2024 · Seed per planet instead of one seed for all. Join the official Factorio forums and participate in discussions about map seeds. This also provides a starting place to build all the rails and machines you need to actually build a megabase. This is a new map every run, no fixed seed, so it's harder to get lower than Any% solo. Seed#1299904623 I rolled seeds forever and stumbled on this one, it's almost an island with 2 very defendable choke points, 2 oil patches but no uranium. I am not new to the game but I have never built a high-spm train megabase (I’ve never built a megabase in general) 500 spm seems like a daunting task, just for space science I would have to launch a rocket every 2 minutes. Both are on fixed map seeds so can be run many times for perfect execution. 17 megabase. Resources are finite as I cannot figure out how to produce Bioflux here (not sure what the fish tank does). Search the tags for mining, smelting, and advanced production blueprints. Like FPS the target is 60 UPS. By my calculation 1k SPM needs about 2400 units of PG/sec. Members Online I have reverse-engineered map generation algorithm from Slay the Spire and this is how it works do you preview the seeds before you start the game? i usually spend some time just rerolling seeds and looking at the previews until i find one that is interesting. if people want to make i hard for them, them let them have the choice. You can actually get a pretty decent megabase from just a bus base if you build efficiently enough and allow for expansion room (about 1,500 is not too much of a challenge). Apr 13, 2022 · Big island with only one isthmus. Before building the megabase part that does science, you need to build the megabase part that builds the pricey parts of the megabase - T3 modules. More complex - quality seeds planted by a quality Ag tower generate quality fruit. So I need to leech supplies off my first base to run the new mall for a bit. But mods exist too, and stuff like teleporters really helps late game. What makes a megabase to me is the goal in it, because nobody is ever going to build a megabase just to launch a single rocket or to do all the research or something. Feel free to share any interesting map seeds you find. A subreddit for those in quest of the almighty Platinum! Gold, Silver, and Bronze trophy hunters welcome too! Covering PlayStation 5 (PS5), PlayStation 4 (PS4), PlayStation 3 (PS3), and PS Vita. My personal route to city-block megabase was as follows: Decide on desired size of the base (2. 7k SPM, expensive recipes). 8K SPM megabase on the July community map. Thus, if you wish to relive a game experience on a familiar map, just enter the seed Oct 25, 2024 · Anyone have a good map seed for the DLC. Average 750spm with played around 300 on a current save. Hi Guys, I'm looking for a well-organized 0. since this was already in the Nov 15, 2024 · So disclaimer I dont have Space Age. 5k megabase you need to feed it with 7k mining drills (using speed modules), 1k pumpjacks, and a fleet of trains so 60 UPS is unlikely in a real game, but 45 isn't out of the question. I didn’t use any modifications, editor or cheats, but I picked a light seed for the map, was protected from enemies by water, which allowed me to build safely. To illustrate, when I started making solar panels I put them in a chest that was limited to two stacks. Feb 16, 2017 · Thanks to Randomical over at /r/factorio for some math and the beautiful smelter - shown last in the pics. Members Online Just learned you can shift click on world map with Spider remote control to path it over multiple biter nests for auto clearing. Heres my base right now: I could really use some tips on how to expand now. It is divided in three part: 3- First, the train station. Walking around a megabase takes ages. What kind of challenges would you like? If resurces are not rich enough, you will need much more train stations that would last not very long; setting up ore patches will be more frequent and repetitive task. I also hope you do not find any bugs. You need 1 Boiler for 2 turbines. The problem I am facing with my current map settings are the "small" res fields. Dec 4, 2022 · Welcome to my Factorio LP! Factorio is a great game, but building a mega base can be a challenge. I don’t think there’s a guide for a megabase, more like recommendations. Jan 25, 2020 · Have you ever dreamed of building a megabase? Have you ever started to build a megabase, but got discouraged because you didn't have the perfect infrastructure? Have you dreamed of building a perfect grid based base? Have you wished for an all solar non-polluting biter safe base? All this and more can be yours by downloading my Blank Slate save Nov 1, 2024 · Nauvis does not tickle me anymore. This is a fixed seed map so many runs can be done for perfect execution. I'm now turning my thoughts to creating a megabase. The time is better invested in settling other surfaces to get all the sciences going. New Game+ MMP is currently 1hr09m22s. Turning off Biters and Pollution seems obvious to save UPS, and Rich ore gen, but what about ore size and frequency? Feb 2, 2020 · It is possible to build a megabase using almost any resource richness. Trains are point-to-point really. If anyone could give me tips on how to start and any tips with the megabase itself would be greatly appreciated. For example Boiler to steam Turbine. They indicate when one of the cargo wagons is empty (or full in the case of a loading station), so that the train departure conditions can be set so that the train leaves when at least one wagon is empty (or full) instead of the whole train. I’m going to be building a godly pc shortly. Its really hard to put an exact definition on it. Hello good people of r/factorio. Most people doing high tier megabases turn biters and pollution off for UPS reasons, and most of those players, still end up down in FPS in the teens, sometimes single digits, simply because of their factory alone. } Blueprints. Once the mall is running I start work on my megabase. I've been trying to build a mega-factory for a while now (> 1k science per minute) but I don't seem to be able to. I’ve already got the GPU and CPU, just waiting for the rest. 17 was released and has been updated to run under 0. It's basically frames per second but instead of rendering frames it's updating the game state (inserters moving, machines crafting, etc). Nov 15, 2024 · 1. 6/9. Probably the best seed I've found for my 600% biter nest modded playthrough. There's a lot more to Factorio, for me anyway, than just launching the initial rocket or producing something in particular. I can casually build my base without needing to worry about biters absolutely destroying me. I've been attempting my first megabase, so a few thoughts based on my learnings: I went too big - 5000+ SPM for a first try, so I'd recommend setting a smaller goal. Turning off Biters and Pollution seems obvious to save UPS, and Rich ore gen, but what about ore size and frequency? Feb 13, 2023 · Have a guide that walks a player from launching a new game, to creating an infinite scalable mega base, that ends when your computer cannot handle the UPS anymore. Trees are important at containing pollution. This is tricky, because the supplies for my megabase mall will be fed by my megabase, which isn't built yet. I have built a number of megabases over the years but most have been built with the editor / creative mode. Jan 3, 2018 · 1: I prefer on-way-trains, they need more space but the railgrid can take much more trains and you safe on train length. it's hard to get a bead on how big the world is in the preview vs. This Let's Play series is over 1,000 hours of building one map into the most chaotic megabase Factorio Big progress this go round! In the second half of the video, we upgrade our smelting and double up our power generation. While others, who wan to build a megabase some new interesting way can turn biters off and set ore to "a lot", maybe infinite. This combined with some belt utility buffs might make bots feel better for the more casual player and still leave megabase functionality alone for people that want to play that way. Album. I also like the idea of a recipe that produces more seeds at the cost of ruining the fruit completely. Members Online I launched a rocket without ever using belts or logistic bots - and just ONE train. Bots are the initial goal. outposts Almost every megabase starts with a beginning base to research and start launching rockets. Then some beacons, stack inserters, blue belts etc, but those pale in comparison in price compared to T3 modules. 79 onwards. (disclaimer, this is not a ups optimized build). 9/9. I figure I wouldn't need to stockpile more than that. ↳ Resolved Problems and Bugs This has been a long road for me to complete, and I hope you enjoy it. When space science was introduced, the consensus became 1k SPM. No mods required, vanilla has everything u need for megabases if u chose your map settings with care nb I am currently working on my 4th 0. Ore size and richness at max but freq lower than 100%. does someone has an nice mapseed ?:) Thank you ! Apr 24, 2021 · Building megabases is about logistics. But that's the general idea. It was started as soon as 0. You will want to turn resource settings up, maybe not too max but a least increase size and density. Its just a typical starter base. And for tips: Check your ratios. pjaau yqrkq fpa hojrg crwp jyspws gfj bda ltwby cykufk