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Hoi4 mechanized template. Uses: These are like light tanks, but for defending.


Hoi4 mechanized template Many medium or heavy tank divisions have 40 to 60% hardness. With how costly mountain assaults can be, you can ensure that your opponents bleed everything from equipment to troops when attacking your divisions in these locations, especially with the excellent defense and soft attack that comes with it. ( 4 armored infantry and 3 mechanized ) My tank units have 3 tank battalions, 2 SP ARTY and 4 mechanized infantry. germany templates 20w infantry with arty and shovels (AA if fighting in france) for barb tank (Singleplayer) 20w mediums IIs with mechanized (motorized if u go for early war on allies) (shovels, signal, arty, armoured cars aa). Just for starters, basic infantry templates you start with are really bad on offense. Is does add amphibious mechanized and amphibious tanks, but those are basically terrible and you are better off doing the same old 14/4 space marine thing. All these support elements would also be mechanized in a PzGren. Simply add 7 infantry and 2 artillery to your infantry template. 20 width with engineers is ideal for defense with limited resources. 20 width infantry with aa (make about 220-240 divisions by barb). The upgraded form of the first template, this division template’s goal is to keep organization value high while also preparing the unit to deal with all-around threats (save for armored units). The three icons beside it are motorized rocket artillery. Tank 5 Mechanized with maintenance recon engineer logistics signal Jan 19, 2020 · 20 width infantry template. But if you have the patience to wait and build this template, you’re guaranteed a speedy unit with good armor. There are four nations that will face the wrath of Germany in HOI4 that will need some of the best defensive division templates in the game: Poland; Czechoslovakia; France; Soviet Union; Poland and Czechoslovakia are the first minor nations that will have to face Germany by themselves. You can make a pure mechanized template to fill the gap after your blitzing tanks. Hey, so im relativly New to the game ans im just using the normal 7:2/14:4 template on Infantery. - mechanized is slow at first, so only incorporate it into your heavy tank divisions and into seperate mech divisions until you have either modified the equipment using xp, or have researched the second level of mech. This means 60 to 40% of the division suffers from soft attack of opponents even if the armored division has more armor than enemy penetration. Mobile Warfare armored divisions tend to have an excess of breakthrough. e. Mechanized vs motorized is purely on how much excess production you have, as the bonus is slight. AH has very little industry and manpower and it seems like I can never make real progress when I go to war with Romania, Yugoslavia, or Germany regardless of which If you had seen his new template video then i assume we can agree with a lot of his templates are useful and that it is viable but if course you should know how to use it for it to be useful. I ran 2x2 medium armor + 2 mechanized as well. if scenario is against Germany 1941+, thats another beast, will need 20w+, because their doctrine give too much org, and they atack for a very long time. So if technology and IC isnt a concern - use Amtraks and Amphibious tanks and make a mechanized 30ish width. rocket artilerries or mot. net/OrGbvn Secret 50% Discount For MECHANIZED - HOI4 Mecha Making division templates is beyond me, and I’m very stuck to 10w infantry w/ shovels, and 20w light tanks and maybe some support companies depending on how the game is going. Given the mechanics of the HOI4, if you don't have enough planes to dominate the skies, then you're better off equipping with AA to debuff the air superiority bonus than sacrifice a mediocre airforce. Mech+rocket arty is often used in mp as well. So your fully mechanized army is gonna tear through them like butter even with battle plan. I tend to go for 7-8 split. A good general template will be good. You should have this template behind the frontline. This template is best for encircling and absolutely wreaking havoc on the enemy my favorite mechanized division template to use is: 6 mech 2 motorized rocket artillery (not mobile support artillery, the ACTUAL motorized rocket artillery, which is researched on the same tab as mechanized) 1 medium or modern tank variant with enough speed boosts to keep with the mechs. They have great defense and a decent amount of hard attack, and are the only type of infantry which can consistently win defensive battles against tanks. This is a monster when comes to destroying tanks. It's a matter of org. I think any fully mechanized division is good in the late game because the AI dont change their template and they just keep spamming infantry. His division is 10 medium & 5 trucks with supports of mot. Supports: artillery, rocket artillery, anti tank, anti air, and maitenence. There is almost never any reason to mix mechanized and regular motorized. The mechanized division for offensive use (8 mechanized infantry, 2 self propelled artillery, support: signal motorized company, recon motorized company, other artillery and heavy engineer); Motorized infantry division for defense (27 combat width with only motorized infantry, support: artillery, recon motorized). Try a template closer to half tanks and half mot/mech; this will give the division much-needed org and HP, while also using less tanks. Even if a 15,5 medium stands a better chance when simply holding el Ali men on a level 5 fort, the cas will destroy its low org and force it off the tile. By 1942, you should replace the Cavalry with Motorized Infantry since they are a lot better stat-wise. as the game proceeds i'll create a mechanised/motorized artillery template to assist May 28, 2022 · STOP Games on a budget! 💰 Upto 50% off your fav PDX games 🖥️ https://paradoxinteractive. A place to share content, ask questions and/or talk about the grand strategy game… Apr 26, 2023 · Hearts of Iron IV has a lot of nuances, and one example of this is using the right division template for your plans. Now the doctrine is up to you, but for singleplayer fun I would always go for SF, you simply get the best stats possbile. u/ice013 this is the improved template 5 improved Heavy tank/ 5 improved medium self propelled artillery/ 8 Mechanized infantry Support companies: AA support / Artillery/ Logistics/ Flamethrower recon tank company/ Maintenance 6/1 would be a very expensive defensive template. Template 3. Motorized 9-2, 24-Width In-game Template: Users share their opinions and suggestions on how to use mechanized infantry divisions in Hearts of Iron 4, a strategy game. Inf is fine for early medium tank templates, but later, especially with modern tanks around, I would replace with them with Mecha. I personally prefer to not rape AI for it's apparent deficiencies and love the challenge to have a good fight while performing better than historical Italy did. Arkadaşlar templateler birliklerinizin düzenleridir. Just run 20w infantry with support equipment and support AA (and support artillery Hardpoint Mechanized. Oct 31, 2024 · This template adds mechanized infantry (mec) to provide extra HP (same reason you do mechanized+tanks and not motorized+tanks templates) for … UK BEF infantry template to defend el alamein March 20, 2023 Armored cars aren't really good. For offensive operations, I suggest 10 modern tanks, 4 modern self-propelled artillery, and 4 mechanized infantry with recon, engineer, and maintenance support. 9 update is the latest and largest update to date for md an I mostly only use it in tank divisions. (20w) - Light Infantry Or something like 14-4 inf/art with engineer support - Reg Infantry when i play as a minor (often the case) i typically use foot infantry to hold my fronts, have some infantry/artillery divisions for pushing, and motorized infantry/motorized artillery to support my inf/art divisions as they push and help create encirclements. Cheap so you can spam them across the entire front. No Support, no extra Cavalry. The other stuff in the division are fine though. These templates work well until 1943. 402K subscribers in the hoi4 community. 14 mechanized, 4 motorized rocket artillery. 7 motorized. Once Barbarossa stalls, the usual offensive units are good (7/2 infantry, tanks+motorised). Tanks in general are very expensive. Does more damage and has high breakthrough though. May 14, 2019 · You can edit division templates by going to: Recruit & Deploy -> Then click "Edit" on the desired division. If you like infantry with speed, you could go for mechanized instead and simply build the same divisions as you would with regular infantry. Feb 4, 2023 · Simply just duplicate the infantry division template and replace the regular infantry battalions with motorized/mechanized infantry battalions. xD Motor. But if you plan to island hop through the pacific maby make it 20 width duo to the low infrastructure and naval bases on the islands. I also think a 4-2-3 balance is better as having so few mot/mech really hurts your HP making your divisions take a lot of losses even if they suffer relatively little Mechanized cost too much to be in their own dedicated template. I'll copy the text from a previous comment on general division template design below. Depends, what do you want to do with it? If it's just a fast version of defensive infantry, meant to follow breakthrough divisions, then stick to the standard 6/1, 7/2 or make it a chunkier 9/4 with 30w if you must. Even faster than motorized and with low softness for great durability, these are elite units. Also use special forces, again 40 widths. Without strong infantry divisions, the enemy will surely be able to break your front line . Though there are many debates about the best Garrison template in HOI4, the clear winner is a one battalion Cavalry division. Standard Superior Firepower template is 12-8 or 13-7, medium tanks or heavy tanks (pick one), and motorized or mechanized (pick one). Each division has a division template. As far as serious template, depends on opponent. You will find that your initial mechanized units are no good in Barbarossa. Best to use them only in armored/mechanized divisions & then just use motorized (truck-borne infantry) for following up/holding lines. Can also go 13-7 or 13-5-2 med-mot-SPG/SPAA. russia. It is trading away more breakthrough than you get back in soft attack (as well as org and heavier supply use) but that's Throwing in some SP Artillery instead of regular Mediums in the template to trade breakthrough for soft attack might be useful as well. In this guide, you’ll be shown what division templates are the most optimal. The higher average armor, and overall higher hardness helps such a division be useful on the offensive; but again is an expensive investment. Dec 19, 2023 · Mechanized infantry is an underrated division design in hearts of iron 4. Honestly, this is one of the best designs I have seen on the subreddit in the last few days. Once you will be in an offensive war, you will most the template, the trait choices, at the doctrines! 1. Try to reduce the number of tank battalions and opt for some more mechanized. This cap is the greater of either 24 battalions or 5% of your total battalions (excluding SF battalions) making up the rest of your divisions. Steam Community: Hearts of Iron IV. When you change a template, you require Army XP to apply the Sep 3, 2023 · Best Cavalry Template in HOI4. On Defense against these, Cheap Mechanized (using reduce production cost variant) will counter them because of very good defense and high hardness (which reduces soft attack taken). However, they are better than leg infantry and can fulfill the same roles — just more expensive to make. As long as you keep an eye on the supply situation, you will always win all battles. I honestly prefer using leg infantries + CAS and tanks rather than mechanized to save supplies and resources. The addition of a support AA company and line infantry brigade and the switch to a motorized recon company are meant to provide a good soft attack and The best benefit to mechanized is hardness. For mechanized divisions, they are, to my understanding, more expensive and better used late-game/when you have the extra IC for them. You get Breakthrough and hardness from TANK battalions, Soft attack from ARTILLERY OR SPGS and organization and HP from INFANTRY OR MOTORIZED/MECHANIZED. I would look up a discussion on current metas (there is one sticked to the top of this subreddit), or watch mp streams and pay attention to what people are doing. Dec 31, 2023 · If can afford mechanized make it 12w or 15w mech, have the highest defense stats+hardness. Support companies I use engineers, artillery, and logistics. You can use marines in a 14-4 or 11-6 template, but if you can afford amtracks for your heavy tank divisions, they are a much better use of your special forces cap. What is the current meta template for them? As for tanks, the template I use all the time for them is Basically the 3x3 set of icons are the mechanized troops. Even if you don’t use mechanized though, it’s worth researching it because the research for it also boosts motorized stats Apr 1, 2020 · Using templates of 30 or 40w always makes you superior to the AI. Having the right unit in the right place can make all the difference in the world, and as such, we’ll rundown three of the best templates you can use in each scenario or strategy (in no particular order). If you are not satisfied with the soft attack value, you could opt for reducing tanks even more in exchenge for a healthy amount of mechanized + SPGs. So it would take longer than just researching light tanks, it has less armor so they would suffer more losses and to top it off, you can make cheaper light tanks with the tank designer. Whether it is for defense or attack, infantry is crucial in any player’s frontline. If you choose to not produce Self-Propelled Artillery tanks, you can replace it with motorized infantry or motorized artillery. Will probably do exactly the same job as would a cheaper defensive template. A place to share content, ask questions. Especially if your talking about the early mechanized that has 8 km/hr speed (i. 14-4s should have support recon, engineers, artillery, logistics My mechanized units have 2 SP ARTY and the rest are a mix between armored infantry and mechanized infantry. 12-8 to 15-5 depending on your doctrine choices. But it wouldn't really be noticeable anyway because the division will shred through anything. It has a lot of soft attack. Use mechanized instead of motorized if you have enough industry and supply. Feb 10, 2022 · With the current patch i'm using a 10inf +2 artillery+ 1 Anti air template with eng+logi+arty+At as support. 3: The 20 width mechanized \"point defense\" division. Here is an example of a basic 10 Infantry division template for defense: And a basic 7 Infantry - 2 Artilery division template for offense: Reset-> Reset the edits you've made but haven't saved. If you can’t win the air war, replace one tank with 2 SPAA. battalion) You can experiment by mixing in mot. All tanks divisions should be 40w unless you have a specific early timing. Jul 19, 2023 · Best Defensive Division Templates in HOI4. You might also try using a mechanized brigade with 5-6 mechanized and only support companies to supplement your regular infantry divisions depending on their width, that'd let you pack a lot of org, defense, and hardness into a small amount of combat width. To earn this XP, you can fight, train your army, or send them on fire. 40 width better anti-tank template Military Police Template. It’s highly effective since, in this specific build, you’ll have 18. What makes tanks good on the attack is their Breakthrough. If not, you'll have to design or customize a division that includes them. Signal companies are not very useful, get rid of them. They'll boost the template a lot. If you have excess rubber, you’re in the allies and probably already winning, and more defensive units are not exciting for you. The 1. Mechanized is a direct upgrade to motorized in most cases, switch mech into tanks around '40/'41 if you have the research available. gg Dec 15, 2024 · Creating divisions is one of the most important aspects in mastering Hearts of Iron IV. The reason is a) +35% special forces bonus, b) 50-70% river crossing bonus and c) the usual benefis from hardness and armour, in that order. My infantry divisions all started out 3x3 infantry + 3 artillery, and later became 2x3 mechanized +3 SP rocket arty. 399K subscribers in the hoi4 community. Bonus points for meme rocketman aka tanks dont exist template. btn. infantry, horses, motorized, and mechanized basically any other regiment that adds organization can be the first number width is (basically) how big your gang is, and thus many dudes you can have on the front, you can only ever have so much, so its good to have smaller better divisions where you can have more dudes defending more efficiently The standard is to use medium or heavy tanks, mixed with motorized or mechanized. SPart 4 Motorized with maintenance recon engineer logistics signal 5 Med. Infantry are pretty good speed bumps for their cost. For defense you can make way cheaper templates, but the 27 width has more SA than more infantry focus tempaltes while also being more capable on the offense. Mechanized are good, but significantly more expensive than motorized. 2 motorized rocket artillery. If you use mobile warfare doctrine, you can trade motorized/mechanized for more tanks. Use amtrack 2 instead of mechanized 2 if you can, for the best river breaching division. + support companies from above. Use either medium or heavy tanks; do not use both. So was is the best divisions templates for NV (or at least the most efficient)? Made full focus divisions (full infantry, full mechanized, full tank , full artillery) I think you meant 7 infantry / 2 artillery for the old meta? Sidebar has the new discussion. These are the division templates I usually use: 7 mountaineers 2 art/H. Light tanks aren't worthwhile, like at all, against someone with AA or AT their infantry divisions will pierce you light tanks. Love to do huge encirclements with them. As for mech to tank ratio, it depends on org, aim for 30+ as minimum. Feb 3, 2024 · You can always find my most updated templates and designs at this link: https://www. Another detail often overlooked, the first couple versions of mechanized are slower than motorized, though they get faster with later versions. Their order is not important. Later game, like 1942 and beyond, I’ll start gradually replacing some motorized in tank divs with mechanized as production boosts. Sep 8, 2024 · Use your existing armored division template and edit it. They are much more expensive than both infantry and motorized, but packs a much harder punch. See full list on eip. If going for 12 kmh mediums, don't include mech. Pretty much the motorized version of the standard infantry division. , mixed tanks and APCs, what people call "tank divisions in Hoi4), but cost a lot. Uses: These are like light tanks, but for defending. In multiplayer or mods that have you fighting optimized division templates every stat boost matters so it's almost always worth switching to mechanized if possible. I like to build my civ industry a little longer ( 1939 or even 1940) and then only go for units like infantry, fighters, maybe motorized/mechanized and anti-tank needed to defend myself in the early war until the extra civs pay off later and I steamroll Germany with tanks If you can spare the production change those out for mechanized. For armored divsions with mechanized infantry in them I routinely get hardness levels of up to You can use cavalry instead of motorized or mechanized or amtracks in a real pinch, but this is a temporary stopgap for when you have low industry, not a design goal. A place to share content, ask questions and/or talk about the grand strategy game… Mechanized will always be out of favour economically because they require rubber, which you are already using for your planes. Additionally, you can gain XP if you send weapons to a country that is at war. This 1940 tank design will serve as the basis for my future medium tank designs all the way up until 1945 when the modern tank can be researched. Terrain like jungles and deserts. And as far as Tanks go medium tanks are still the most cost-effective form of tanks. You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine, for the cost of 10 C&C equipment, they get more organisation than regular May 15, 2024 · Among careful consideration in any Hearts of Iron 4 playthrough has got to be one’s Tank Templates, especially when being able to create Tanks can pave the way for power plays at the right hands In vanilla single player it's generally not worth the cost since the AI doesn't build divisions that make the extra stats necessary. Jul 8, 2022 · Did you know mechanized have literally 100% more stats than motorised, aka infantry? Your basic idea is extremely good for defense as mechanized are inherently good at it. , logistics & anti-air. They're definitely worth it in armored/mechanized divisions (i. The best lategame attacker template in 2024 is mechanised marines, period. That being said, I wouldn’t advise an offensive infantry build. Later on you should upgrade this one to 40 width(14infantry + 4 art) 10 width anti-tank template. Jun 22, 2023 · It is the master of tank templates, this template is the most effective tank template, no unit can stand against this tank, but it is extremely expensive. Depending on your manpower/industry situation, it may or may not be worth the switch. Can someome give me a Gold template for Tank or Mechanized? I suggest adding logistics company and recon support to this infantry division. To be clear, by Garrison, we refer to the template you use to control Resistance and Compliance, not actual divisions that you use to defend For tanks, use a 40 width template and just replace the motorized with mechanized. On the defense, I suggest 15 mechanized and 10 super heavy tank destroyers with recon, engineer, maintenance, military police, and anti-tank support. 14 votes, 14 comments. , their inclusion mitigates a good deal of the lights' main advantage). I like personally bigger tank templates, but 30 width is perfect for plains so no complains. Now let's talk about templates. It's a niche suboptimal template that hemorrhages manpower and can't prevent envelopments. They translate roughly to basegame's mechanized, meaning that they have similar stats to infantry but they move faster and provide hardness. This template works with all land doctrines except mobile warfare. Reply reply A somewhat more useful template, that is along the lines of a space marine template, is mixing in a fast medium tank battalion into a mechanized infantry division. I created a mechanized division as Latvia today - 2 full columns of mechanized and one of rocket arty, they melted to every infantry and tank the USSR could throw against them Reply reply [deleted] Hoi4 Mechanized Template - Mechanized by itself is very expensive for not great stats. They fight in the template way you do in battles. 14-4 infantry-artillery is good for offense when you have the resources to supply them. They are best used in support of tanks in a tank division, rather than their own super-motorized. But in NV the default template are mixed like one column is one mechanized infantry, one motorized infantry and one light infantry and second column is two light tank. Unless you want to use something like 10 wide mechanized, to have the same total defense, org, and maintain HP ratios, with increased hardness and everything else compared to 20 wide I usually go with 20 width (7/2) and 40 width (14/4) with support artillery, engineers and reacon as support companies. FWIW, I'd much rather have mediums with motorized than lights with mechanized. Jun 12, 2011 · Mechanized has halftrucks and similar armoured vehicles. It would probably be cheaper and more effective to throw one or two light tanks into that template than switch to pure Mechanized. 40 width is fine, but I prefer 30. The hard part is dealing with their Air Force and Navy spam if you go up against the Allies. In mainland Europe I use the same templates but add the following 1 artillery (battalion) to infantry 2 additional light tanks / 2 additional mech/motor My medium tank divisions are 6 tanks/6 mech/1SPG w maintenance, logistics. For assault infantry I run 40 width infantry with 4 howitzer battalions but this could be bigger. What I recently did myself as Germany (was playing against Soviet with strenghten +2) Apr 5, 2024 · Marines in Hearts of Iron 4 offer diverse gameplay options in amphibious settings, making them versatile in unique setups. technically 6/1 has the best weighted combat width, though being a smaller template means it will take more losses For the mobile component, mechanized would be best, since that would bolster armor/hardness a bit, but it wouldn’t have a big impact on offensive stats to use motorized or cavalry. Infantry is not great in that regards and medium width tank divisions tend to fare worse than large tank division. You'd need some bigger units in the combat with them to do most of the damage though. 1 armor to increase your capability and adequately curb stomp anyone foolish enough not to build a counter to your template. When starting the game, you will have some default templates already created for you, but they are not exactly optimal in most cases. This will make its combat width 20 which is optimal for early – mid game. SPart with support artillery recon engineer logistics signal 4 L. Divisions cannot be changed, trained, given a different template or have their template adjusted if that would result in exceeding the SF cap. Engineers, maybe logistics, maybe support artillery, maybe mechanized. It’s basically the equivalent of the mechanized unit. If the other player also doesn't use tanks, the 9-1 is still the superior choice because you stand to benefit most from counterattacking attrited units. youtube. mechanized? I always see everyone recommend motorized infantry be paired with tanks, but wouldn't mechanized infantry work just as well, if not better? I've only got about 300 hours in game so I'm sure I'm missing something. Hi can anyone help me with basic division templates for the Great War: Redux mod? I imagine the necessities and realities of the templates are different from those present in the base WW2 HOI4 game. Would suggest replacing 1 infantry battalion with a lend leased tank if space Marines are allowed (no reason for Australia to spend the research and production itself). In suez both sides rely on air power to win battles. If you want to run an offensive infantry template, just go 9-3 with superior fire power. Maby add in a few motorized arty for good measure. My marine divisions were 3x3 with the 4 support companies as well. i38e. The thing is, mechanized infantry is 1940s tech. So a good tank template has a combination of these 3 battalions. Feb 6, 2024 · Best Garrison Template for Germany in HOI4. Mar 6, 2023 · Infantry represents the backbone in any nation's army. The defense line template is generally going to deviate the most from the other styles of template. Very niche but very different from motorized. For line infantry I run 12/1 or 12/2 depending on the country and the industry. Because in TNO armies cost money per soldier, by around 70-71 you want to have phased out leg infantry entirely and replaced them with APCs. Given this fact, it is important that you equip yourself with the best infantry divisions possible, in order to achieve victory in the world! Any combination really, but I like 4 medium self-propelled artillery, 8 mechanized/motorized and 6 medium tanks. I would change a few things, but most of it is more personal preference than min max. It would also be a suboptimal offensive template. If i had to say something about it, the speed is maybe a bit high, depending on if you are planning on switching from using motorized infantry to mechanized, as mechanized 1 max speed is 8, but 10 is also fine as mechanized 2 has a speed of 10. You need all of the above to have a good template. Best used for strike force armies. Dec 15, 2023 · This video gives you division designs for the recent arms against tyranny dlc update of hearts or iron 4 covering armor and tank templates, infantry template Imo very decent template. Support companies are interchangeable, I'm mostly concerned about the battalions. Recon, engineers, art. 12-8 and 13-7 are templates for Superior Firepower; 15-5 is a template for Mobile Warfare. I know that templates are pretty expensive, but I always want to save menpower. HOI4 is all about adapting to what you are and need to do in a given game, mech bei Bottom line is, you still need tanks in your division to have breakthrough. The breakthrough template really only needs to focus on throwing damage out. Switching out some tanks for SPG's can be a good idea, allowing battles to end a touch quicker and cause more HP damage (or strength damage) over just Org damage. They are really nice early game before all of the majors have tons of tanks and are really nice lategame when you have all of the rockets tech. By mid 1940 I add flame tanks and logistics to all the 3 templates. While the latter has slightly higher hardness, the former has much higher armor. You cannot do a pure motorized/mechanized template and have it be effective on the offense. But mech for 2. Apr 26, 2023 · The second-most expensive division in our list, it’s near the bottom because of its high cost. My basic infantry template would be 10 inf. Best Heavy Tank Division Templates if you build a 40-width division template with 8 modern tanks, 10 mechanized, and 4 motorized AA, a single 24 unit army will cost you like 70 supply (even with a maxed logistics support company). (You can also make a mechanized tank instead of a 20w motorized one)----- Jun 18, 2024 · For those new to template building, Space Marines in Hoi4 are infantry divisions with tanks inserted into the combat portion of the template. Also beginning to switch my moto to mechanized. Producing enough mechs is rough tho. Military police gives a buff to the suppression stat which is used to calculate how many units you need to garrison. Logistics company worth it? Maybe cavalry? Maybe 3-5 battalions? 107 votes, 22 comments. com/playlist?list=PLY4d0TUsYg8KCFGQl9nYPjFnXN0N5ERzeFor all of my 45 votes, 23 comments. I've been stuck between these 4 templates. pick whichever one you feel youre able to work with the best. I only play singleplayer, multiplayer templates are a whole different topic and there is a lot more diversity there. The support companies are Anti-Air, Anti-tank, Maintenance, Logistics, and Medium Tank Flame company. With the highest breakthrough and recovery rate, the victories that this template will bring from the sheer speed would make Erwin Rommel jealous. These templates form the composition of each division. You need Army Experience to change your template. They are located right after the motorized vehicle research(as far as i remember). Nov 8, 2022 · Top HOI4 infantry template would be the 7/2, 20 width one. division, though most of the artillery, anti-tank, and anti-aircraft elements were equipped with weapons towed by trucks rather than the relatively rare armored and self-propelled models. Motorized (and later Mechanized) mainly exists to add HP and ORG to Tank divisions. This may be irrelevant versu Nov 12, 2018 · usually once you research the mechanized vehicles, i believe they give you a starting template. I suggest 20 width (10 mech. Oct 31, 2024 · This template adds mechanized infantry (mec) to provide extra HP (same reason you do mechanized+tanks … This British hoi4 template is suitable for defending Egypt but it can also be used … 12 mech inf, 5 motorized/rocket artillery, 1 line AT, support AA, AT, arty, logistics, & mechanics Normally I wouldn't use line AT, but since this is a super expensive infantry division for pushing I want to be able to pierce tank divisions. You're better off making 15-5 medium tank-motorized with support engineer, recon, maintenance, and logistics. The only time its really acceptable is when you are beginning to ramp up mechanized production and want to gradually introduce them into your motorized divisions. New Division Templates for AAT . A good template would be your average 40 width tank division execpt naval-tanks + mechanized instead of regular tanks and motorized. These 40W heavy tank divisions should melt through any german division and allow you to get some heft encirclements. Apr 18, 2022 · The Germans replaced one of the motorized battalions with mechanized half-track-vehicles with light armor ("Schützenpanzer") and also replaced the motorcycle recon with armoured vehicles or light tanks ("Spähpanzer"). Dec 28, 2022 · In the special forces realm of infantry templates, this division is perfect for defending mountain-heavy terrain crucial for your protection. Some argue that mech inf is not practical or effective, while others suggest different combinations of units and support. This video covers division templates that will make your game much more enjoyable and easier to play for the Millennium dawn hoi4 mod. For defensive templates a 9 infantry, with engineers/support artillery is a good starting point. For garrisons, use a 2 width calvary (1 cav unit). also replace artillery with the motorized version ofc. You can defray some of that cost by using cavalry in your tank templates, instead of motorized or mechanized. Usually the mix is 12-8, 13-7, or 15-5, depending on your doctrine. 14-4 is expensive and not worth it. MTG doesn't add anything significant with naval invasions. Feb 1, 2024 · The Mechanized Infantry will give a huge boost to the overall stats of the division, making this one of the most unstoppable divisions in HOI4. Sick and tired of not knowing the right hoi4 templates? tired of getting kicked from hoi 4 multiplayer majors for not knowing the best templates in the game? Tank templates with motorized infantry vs. A basic SF tank template would be 12-8 (or 13-7), where the larger number is tanks and the smaller is mobile. The Mixed Roles template mixes Marines and Infantry for Combat Width 45 While Mech has better stats, it is really expensive to build. You don’t need mechanized or motorized, cavalry is good enough for heavies, but mechanized is stronger For mid game (39-43)mediums/medium tds+motorised aa(if mp) w mechanized up to 30width since its all about forests majority of the time. Disband all but a few, which you can use to good effect in the Spanish Civil War, then wait until you can field good medium tanks. Templates apply pretty much across the board. That's just the downside of having tank batalions, nothing much we can do except adding more Motorized or Mechanized Infantry. Add logistics, and you’ve basically got an ideal template 9/10 I usually go with 9 Mot/4 MotArt and Engineers, SupArt, logistics company, and Mot recon. You’ll be more limited in speed (although heavies are unaffected), but you save several thousand IC in a standard 12-8. I mostly play single-player so I don't know much about mp meta. HoI4 devs, nuke the rubber requirement. You want to aim for around 30 org, and stack as much attack and breakthrough as possible. Aug 30, 2024 · Special Forces have a Battalion cap for each country. If you’re fighting a lot of tanks swap in some heavy AT, likewise if you’re outnumbered in planes swap in some light AA. Jun 22, 2023 · Templates are the layouts of your troops. Still, if you manage to fight aggressively from the start, you could theoretically use this template until the end of the game. Works every time when playing germany (all addons no mods). The cas usually does at least 80% of the damage for the attacker. Sep 8, 2024 · This section shows the optimal motorized, mechanized, and armored templates used to break through the frontlines effectively. For the template, just use a regular 7-2. Agree with the template. Cavalry I usually keep the base template and use them to push fast if I get a breakthrough. Also, probably want to just convert the 50wodths back to 2 widths. So you can reasonably run afoul in europe if you aren't paying close attention to how many units you're using and how. I've been trying out different templates for frontline infantry divisions and I still don't know which one I prefer. artilerries with mechanized battalions. Jun 22, 2023 · What is a Division Template in HOI4? Each division is defined by its division template in HOI4. Some number crunchers say 15W is best (7 infantry / 1 anti air) with support companies, but they are more expensive in the long run due to # of suppo since the recent combat width changes, there are a ton of templates that work well all with relatively matcheable performance. 6 ic sounds great! That's basically the cost of motorized, damn! I could try the Baltic nations, thanks for the tip! Jun 18, 2024 · Excluding the African Division, this division template is the quickest and most aggressive template on this list. Since division speed is limited by the slowest battalion type in the template, you'd want to use motorized or mechanized instead of foot infantry. In 1941 a tank division consisted of the following units: 2x Medium Tanks; 4x Motorized Infantry; 1x Mechanized Infantry For example, minor nations have a tough time fielding standard tank divisions, because of cost. In addition, combat width, reliability and support companies are discussed in detail. Add engineers w/ at least 1942 tech, art, aa, logistics and signal. Interesting strategy! However, I am using the division template for my main army, for the naval invasion I have another template with amphibious tanks. The production cost here is absolutely insane, so you can only field this with a major nation, or if you've really built up a small one. If you add MPs to the template, it does get more efficient to have more cavalry in terms of production cost, not manpower. There is a Cavalry template for HOI4 that you can use from 1936 to 1942. To that, add engineers, logistics (optional), support artillery (optional), mechanics (yes if you’re using mechanized or amtrac, optional if you’re using motorized). 10/0s, 9/1s, 6/1s, 12/2s, 7/2s, and more. Inf. Question What're you guys using for minors/majors in hoi4 with the new update (7 tanks 8 mototised/mechanized)motorised Wouldn't you recommend motorized over mechanized to preserve light tank speed? If you have the IC for mech anyway, then better go for medium tanks. This is your basic 10-0 infantry or whatever. rudts xhshezg iqc nlw ksjtpe oputv xlik fyapjb oztr ybyms