Hoi4 port guard template. People have been telling you that agility is good.
Hoi4 port guard template I really really like 18 widths with: -armored recon w/high velocity barrel and high armor, for good piercing and giving armor -flame tank with high armor, for bonuses to attack and giving armor to the template My usual port guard unit is a 10-0 infantry unit with support artillery or engineers. However they are not sustainable. Yours look a bit overkill. You can downgrade the Depends. With the heavy amount of soft attack, you can catch other players off guard, especially if you can roll with this early in the g Port guard is normally 6-10W infantry. For barebones port defender/garrison just do 5-0 with engi for port garrison I use 16-20w infantry no support companies for occupational garrison a 2w horse with no supports or a 50w horse with military police Reply reply I've been trying out different templates for frontline infantry divisions and I still don't know which one I prefer. Nurgle Blessed. And port garrisons are also easy. pretty shitty units but good and cheap enough for port guards. paras are still very likely to die compared to other special forces, so you still want a small template, even if it's meant to be more less combat capable. What is /r/deathguard40k? We are a subreddit focused on the Games Workshop Warhammer 40k / Horus Heresy faction called the Death Guard. It doesn’t need the support companies. Looking for tank, infantry and motorized and any others you think are needed. Infantry and tank I'll expand and improve throughout. I'm doing a purely defensive game, aiming to last long enough for the Germans to roll over the Soviet Union. I heard this infantry template is outdated, is this true? Romania’s one weak point is its navy, so at least you can focus on the army. Ended up taking… Dec 15, 2024 · Creating divisions is one of the most important aspects in mastering Hearts of Iron IV. France has a colonial brigade with 6 infantry and 1 arty support and that does the job just fine. I am looking for something to guard my ports and choke points. I am using two templates, 6 width inf with support engineer and AA as a line filler and port guard and 12 width inf with support arty, AA, eng and recon, which I use to garrison supply hubs and important frontlines. For the front you're focused on pushing for early game use a 9-1 with engineers, support artillery and support AA. com/channel What are the best templates for light tanks, medium tanks, and heavy tanks while playing Germany. You also need support companies. Apr 26, 2023 · 15. You should have most of your planes in the east, and as soon as the USA joins the war, they can outproduce you in the air. Honestly it's hard dealing with supply against AI I'm finding. It's a little annoying because you need to draw 11 individual fallback lines, but the divisions should distribute themselves equally if you transfer them all to a Don't compare me to youtube trash. 12 means I had to pause twice and the 3nd wave of 4 7/2s attacking broke them-"- per day = NumDeorged / Days held Org = Sum of Org (=Count * Org of Template) Def = Def of Template I usually set up a coastal defense as follows: divisions guarding ports and tiles directly next to ports. note the AI does 3 infantry battalions and engineer company as their "garrison" unit they use for ports and victory points. Not necessarily opposed to a space marine situation but man those super heavy tank take a lot to produce. If you're short on manpower but somehow have a decent economy (e. Yes, I know my templates are outdated as of the new patch, but as you can see, it still works for me, as templates matter not as much compared to strategy. Heavy tanks have excellent soft attack, and their high breakthrough and armor/hardness render them nearly impervious. Or you can keep them if you want a high infantry regiment count division (40 width for example) for either unique compositions (i. The foundation of any army. As such, on each port you should have 4x 10-0 w/ support engineers, AA, and if you have spare lying around, arty. It depends on terrain and whether you want to attack or defend. 20 width with engineers is ideal for defense with limited resources. I usually get 30xp from army expansion focus. Port / Fort guard - 10 Infantry | Support artillery, Support anti air, Engineers (Maybe Signals so you dont get reinforce memed) Tanks - 7 Med Tanks, 6 Motorised / Mech. That said, a reserve force of light units who can operate well without supply can be useful for supporting a breakthrough or holding territory after an advance beyond your supply range. And then the left half down to marco polo bridge. P. I usually just stick to whatever colonial template the game starts me with. In this guide, you’ll be shown what division templates are the most optimal. Content is available under Attribution-ShareAlike 3. We would like to show you a description here but the site won’t allow us. Pure infantry can be useful because it is cheap to produce and uses minimal fuel. They're also good for stationing along borders to stare menacingly at neutral countries. Neither case would you be changing your 20w pure infantry. You increase your chances if you put up some of your carrier planes on air superiority over Japan, and if you land left and right of the attacked port as well. Standard 13-7 heavy tank-mobile of your choice will absolutely massacre infantry. (Or look up a guide from someone who actually knows what they’re talking about) Ok show me your templates. There's also additional information available here that discusses organization and evolution of the divisions over World War II. What're you guys using for minors/majors in hoi4 with the new update I mostly use 10 inf div for port guard 7 inf 2 art for line holding 8 mountain 3 art 1 aa for It's worth noting that I wouldn't put any "motorized" in the template but some other pieces of equipment do use them. Here's information on the Table of Organization and Equipment (TO&E) for the US Divisions. The Unbroken. For infantry, 10 CAV/0 ART with ART, ENG, LOG, RECON as support companies. Upgrade Possibilities: Medium flame tanks and light tanks as support companies will boost stats greatly, so add them if you can afford. Wow, what a game! I've played around ten games now, and each time I'm undone by the same thing - I have a nice front line, lots of units, but one random landing party takes a port far away from the action. This means that 84% of the Japanese army gets a 50% damage reduction against your new Marine template. The Templates. Just for starters, basic infantry templates you start with are really bad on offense. Focus on mountain division, i like running 8inf /3 art. 1: Basic 20 width "10/0" infantry. Can anyone help me. Enhanced Document Preview: Hoi4 Updated Norway Guide- By KianG #0159 NotesNorway starts off with 2 very detrimental spirits• Undertrained Military- This lowers the Norwegian division attack and defense- it also, lowers division entrenchment and CP gain in order to prevent Norway from holding. just focus hard on air and if you have air Templates need to be specialized. In my last game as USSR I finally managed to do pretty well and ended up crushing Germany pretty readily when they tried Barbarossa. Change Garrison detail to Port ONLY, so that 4-5 divisions or more stay in a heavily fortified port, hoping the landings will run out of supplies and wither before being picked off. 388K subscribers in the hoi4 community. I do it this way because it uses less manpower and yes, you’ll get a landing, but my tanks are there before they can get a port. Maybe an engineer or one artillery. drewbstar. Once a port gets attacked they buy enough time for it to get reinforced even if they eventually fail. So the defender should build coastal and land forts on ports and put a few divisions there. On the flip side, the AI port garrisons are themselves a A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I use amphibious tanks to break open a beach head in Britain and a few of these help make sure you don’t lose easily lose any beachheads surrounding a port. If you can't afford those use a single horse. If you got AAT, Mountaineers’ Rangers Company can give more Soft Attack than Recon I believe Because I had over a million men in the field using puppet manpower and my own to keep France afloat, 40 width infantry can push, exercise them to regulars first, just don't use attack order and click go, stick your game on 2/3 speed, attack from multiple sides, once Poland is attacked, you launch your attack, or you can wait and use Luxembourg and Belgium as a trap, guard only your border and Feb 6, 2024 · Best Coastline Garrisons/VP Defenders Template for Germany. Width is gonna be around 23 here. 403K subscribers in the hoi4 community. I'd also build land forts in ports in case they land next to the port and attack from the land. Normally I can deal with this by redirecting troops, but there's Sep 8, 2024 · Notes: This template serves to perform naval invasion with strong breakthrough. comSign up to fight Dankus for the World Cup → discord. The templates are ok, so I think you're not supporting your invasion enough. You should focus on Superior Firepower. In view of the reality that Japan is not very rich in MIC, priorities must be set early on. The Sons of Barbarus. 20 votes, 49 comments. Im looking for these templates, however any good tips or templates are appreciated All around template Offensive infantry Defensive infantry Motorized template Light tank template Jun 20, 2020 · This page was last edited on 20 June 2020, at 10:34. Line one army each on Shanxi and Guanxi clique, with the 4 extra divs on port guard, then train them. TL;dr: convert all your National Guard divisions to regular infantry divisions right away. 1-Slob Way, risky: order Garrison to entire Chinese coast with a high division general. If I were making such a division I would use 5/0 paras with support arty, that way if you lose a division or two it's not the end of the world, and stack CAS to deal damage. Having your old medium one tanks for this is perfect because you need your new good tanks on the active front 6 infantry with engineers and support artillery. Pretty good stuff. General infantry can be the exact same but that will start costing a lot of arty so your regular infantry can be 10inf full focus on defense while your mountain divs play the attacking role. As title says, I’m looking to do a Historical Greece run. So if I land two units on either side of a port to help out the attack, it’ll probably contain a few of these. There are four nations that will face the wrath of Germany in HOI4 that will need some of the best defensive division templates in the game: Poland; Czechoslovakia; France; Soviet Union; Poland and Czechoslovakia are the first minor nations that will have to face Germany by themselves. Oct 9, 2024 · The 18 Width Infantry Template The 28 Width Infantry Template The 42 Width Infantry Template Pure Infantry. For example, snaking units or 1per tile port garrison. Japan needs to advance with naval invasions right at the start and continuously after. As a general rule for templates: Forest is 60 width, so, a 30-width-template is perfect for forest. However when looking for templates most of them are for multiplayer or are outdated. 6 with 1942 tech). This question goes for infantry template only which has high organisation/defense stats I'm curious if using let's say 10 infantry 1 artillery would be better than 11 infantry for defense. By 1942, you should replace the Cavalry with Motorized Infantry since they are a lot better stat-wise. This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. No template can both attack and defend effectively. Infantry, tank, garrison suppression, port guard. The thing this Template needs is obviously a Large Bomb bay and Torsion Bar suspension. My main question is width anyway. Make sure to rush Xp gains as there will be a ton of stuff you will want. What ended up doing is making a 48 sized Juntan guard divisions and had them set to defend coasts and ports, then had another army of 18 regular infantry with fall back orders on ports, that way when a tile gets invaded the area defense can peel off and fight it, while the regular port guards stay there no matter, it's tough and you still have to micro manage it to avoid getting pushed to far Most of the same division-design rules apply to minors as majors, you just can’t build as many, and you need to consider cost-saving measures that might weaken a template a bit. 2K votes, 160 comments. Go back to where your saves are stored, and open your latest save file, search up the division name, look for the parameter that will be called something like lock template, I forget what it’s called, it should be intuitive. I'll copy the text from a previous comment on general division template design below. XIV. Add logistics, and you’ve basically got an ideal template 9/10 I usually go with 9 Mot/4 MotArt and Engineers, SupArt, logistics company, and Mot recon. You want port guards to be chonky bois with this Method. May 1, 2020 · I use small divisions (brigades) for port security-everywhere. Aug 2, 2021 · Coastal/Guard Troops- Used to defend ports and victory points where there is a high chance of a naval invasion, you will be wasting equipment if you attack with these troops. So if you run low on frontline arty you can flip your 7inf/2art port defenders to 10inf port defenders and get all the artillery back to reinforce the front. I'll periodically upgrade it with armour cars when I have them in stock. Using only infantry allows you to stay at 10 combat width, which offers the best organization for the combat width. Unless you play a nation that starts with the tech this isn't an option. A place to share content, ask questions and/or talk about the grand strategy game… to guard a port you can use the "guard ports" option with the garrison order (its icon is the shield with a flag, also make sure every other garrison option (like victory points, airbases, forts, and especially the coastline one) is unselected), the AI will prioritize larger level ports. I've just bought HOI4 and all the DLC a week ago. , 2 Med TDs | Logistics , Maintanance, Support anti air, Med flame tank, Light tank recon Italy plays a lot in the mountains. Coast guard duty is honesty just a paid vacation for a hoi4 division I’d imagine unless your at war against the British then it’s hell. However, vs China just land on either side of the port with conventional forces and attack the port + other surrounding provinces. Start with your infantry templates first. combats and fill width without taking penalties. We will exclude weather for my recommendations below, as it is unpredictable, ,it depends on the seasons of the year, and it really affects the combat readiness and strength of a division without the player having a way of managing it. hoiworlds. I think the original template with support artillery. On each tile surrounding a port you should have 2x the same. Tank Division- Good at attacking, bad at defending. Those are really expensive divisions, but they go through Chinese troops like butter, using those make sure to make encirclements early on or you'll lack divisions to fill the gaps in your frontline later during the war. you can add some support arty on there or some engineers as well if you have the industry to handle that for your port units. I don’t guard my coasts. "Good CAS": Small Bomb Bays provide the same ground attack as AT Cannon 1 for less weight. Template width you generally want 10/20/40 combat width so you can fit nicely into 80/120/160 etc. This will give you 21 combat width. For the army, delete all cavalry and have 2 armies of the biggest template that you have with the extra 4 as the smaller template. Those troops will support the attack. 28lobster, Corpsefool, and I are the old guard of the subreddit along with a few other old timers still around. -Armin A standard line infantry division, a port guard/reserves division, a tank division, if certain countries a specific motorized or mechanized division to follow the tanks for quick line plugging, a marine division, sometimes a mountaineer, rarely a paratrooper, and then a horse garrison. If you're invading Germany you should not have big supply issues, invade the ports with marines or amtracs, anything with good offensive stats and high +amphibious % in enough quantity to fill the 80w with 2 divisions will work, DON'T use anything with fuel in the provinces near the port while fighting for the port, try to encircle the port with these other units for the -33% penalty, also Sep 3, 2023 · Best Cavalry Template in HOI4. If they stonewall your beachead, just fortify it and open another one. Aug 16, 2023 · hoi4 All my best Division Templates (tanks and Infantry)If you wish to help, you can:Join this channel to get access to perks:https://www. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Faster than most of your enemies on the battle and if you ever need to reinforce a place quickly, most people take the train to the area they need to anyway. I think that officer corps thing is a waste personally though. I do the right half of the historical tree (something kodoha) down to the focus for total mobilization, and then army expansion to change to template and train up to lv 3. ; About Hearts of Iron 4 Wiki; Mobile view Haven’t played in a while (since September 2022 iirc), back then the best infantry template was 8/10 infantry battalions full support, has it changed since then? If so what is it now? Off-topic: the Finland new focus tree is amazing, paradox did a great job at making it and Finland is actually playable without any mods now Sep 8, 2024 · Notes: This template serves to perform naval invasion with strong breakthrough. 7/2 is simply worse on defense, without offering meaningful offense, unless you are defending a fort (eg Maginot). If they land unopposed, you can use them to encircle the port instead If you capture the port, make sure to push out to avoid receiving the encirclement penalty (though leave a division behind, the AI will naval invade you from the back). Amtrack 2 has the same stats as mechanized 2, plus a huge boost to terrain modifiers for river crossing, naval invasion, and I think marshes. I mostly play single-player so I don't know much about mp meta. But what do u recomend to guard the ports themselves now that aat is out. Occupation garrisons are easy. Invest it as a late-game tank template when you can afford. Soft Bombers For want of soft attack. If you can use these you might as well. This map really help calculate how many divisions you can fit in a province without supply problems, so lets take it as a reference point. Welcome to the second episode of speed 5 tutorials - in these I shall quickly explain one aspect of the game to help you go from not bad at HOI4 too great at As for a actual ships, just building cruisers and light attack stacking is still king, carriers are op too but kinda pointless ever since by blood alone imo since anyone can just build naval bombers with good range from day 1, and those absolutely demolish any fleet sat in a port or trying to raid. Just don’t prioritize using your xp on a garrison template early game. Good divisions have combat widths of 10, 15, 21, 24, 27, 30 or 45. For example - let’s say the “meta” defensive infantry is 9-3 (inf-arty), with a set of 4 supports. Uses: This is the division that, in most cases, your frontlines should be made of. In singleplayer, guarding ports are all you really need to do. Only two of the Japanese templates have more piercing than than but they only constitute 17 of the 107 divisions that are fielded by the AI. 10w with support company aa is a good idea and what I use, although keep in mind you may want to make 2 templates and give the frontline/port guard equipment priority as it may take a bit to get AA to build up. Technically it should be "Triangular Infantry Division" and "Square Infantry Division", but it works as a description. gg/hoi4commandersWant a Tiger Making division templates is beyond me, and I’m very stuck to 10w infantry w/ shovels, and 20w light tanks and maybe some support companies depending on how the game is going. Also how does the defensive stat really work? Keep in mind that you need to sit on a stockpile of war materiel anyway. They are lower organization and I wouldn’t recommend them for frontline troops. If you can deny an invader a port, you will eventually defeat that invasion. 54 votes, 24 comments. It fits into combats Jun 18, 2024 · Excluding the African Division, this division template is the quickest and most aggressive template on this list. Any nation can research this and they will pack a lot and quickly crumble enemy infantry. Your mileage may vary. depending on the coastline and nation though. Save the file, load up the game, now you can do whatever you want to that division. If your template isn't a frontline template and is unlikely to be stuck in combat at max width anyways then width starts to matter less. Followers of the Death Lord. A formation of 3x Inf, 1x Eng, 1x AA, 1x Art (light Art in a current mod) does the job. Plus so much more useful when out of combat too such as riot police and port guard. A place to discuss all things related to the Emperor's Imperial Guard There's quite a few that works, currently the "easy" template is the 9/3 infantry/artillery with support artillery and flame light tanks but you can get much more complicated, the absolute best template you could make (for a general army not as dedicated or special forces) I would say 9/2/1 infantry/artillery/spgat with support aa heavy flame armored recon engineer company and logistics As for the templates : 14-4 with engineer, armoured car recon, signal, logistic and artillery support are optional in my opinion. Mountain 50, Hills 70, Marshes 50, Jungle 60, and Urban 80. Deliberately leave one port open/taken, and naval bomb/convoy raid troop transports before they land (AI doesn't need superiority to attempt to send troops to a port it owns). AH has very little industry and manpower and it seems like I can never make real progress when I go to war with Romania, Yugoslavia, or Germany regardless of which Dec 31, 2023 · Adding heavy tank destroyers can get you a full armour bonus (current HOI4 release) and is totally devastating to the attackers (as a result of that) BUT is very expensive However, in all this you must remember that you can only use Lanchester formulae for comparing similar widths of units, either evaluate a fixed width of force or base it on As China I just assign 3 divisions of either the shitty division template you start with, or the divisions I request from puppets, to guard every single port using a fallback line. But this is a port guard. I've been stuck between these 4 templates. Then I use them to momentarily hold until the army shows up Far fucking cheaper and very damn respectable defense stat. You WANT them to spread out and then spread themselves thin. Oh and also Infantry Template 1 that you get from Anschluss just for port guards. Garrison suppression I use as many horses as I can and mp equipment. . The basic meta templates are good for all nations; the question is just one of how many can be fielded. Infantry is going to be your best bet. 7inf/2arty is pretty good once again. Basically you use deployed units as equipment storage. Deliberately leave one port open/taken, and constantly kill troops as they land. Feb 21, 2024 · #hoi4 #guide #ad Watch Dankus win the WORLD CUP LIVE: www. For beginners, I think an infantry template of 9 infantry and 1 artillery is easiest to manage production for. 9 inf/1 art is more common but 6/2 will do fine. switch all of them to regular inf division then delete the template. Only recently I realised that they were using separate templates for defence and port garrison. You can downgrade the Mainly the germain reich, my pure infantry 20width division + level 7 forts with air supiriority can hold the germans just fine, but by 1940 the germans would have taken poland and gone around those forts, plus i would like to push into the german territory, and maybe capitulate them with the help of france, romania, and even poland before they get too powerful. A place to share content, ask questions and/or talk about the grand strategy game… The tank division template width is up to you, just make sure it's got enough mot or mech to keep it above 30-35+ organization; I've made 20, 30, and 40ish width tank divisions work. 10 votes, 14 comments. Your template has 2 times more soft attack and 2 times more breakthrough, while 10 INF division with sup arty and aa has 4 times more org, 2 times more morale and cost 4 TIMES LESS. If you dont want to let the Japanese land, put a div or 2 on the coastall tile's right next to the ports, the AI likes to sometimes send divisions next to the port to land and then attack the port from land. Do not actually retake the port. Ideally, add Support artillery and engineers first. It’s generally ok. The key is to get tons of encirclements early in the war on the plains south of Beijing, falling back to good supply when you need to, instead of pushing them back to the mountains and jungles. Honestly, pick a YouTuber who plays vanilla, wait for them to show a tank design, and then just copy it. I’ve tried to find a good division template for awhile and can’t find one. 40 width is fine, but I prefer 30. Put two divisions on likely to be invaded places (Malta, Cyprus, Leningrad, Granada, Alexandria, Hawaii, Schleiswig Exactly as the title says, what templates do you recomend as coast guards for mp? I always have 1 or 2 reserve armies as reserve in my homeland (and a few divisions with old tank models just in case). 405K subscribers in the hoi4 community. In MP, it is wiser to guard coastal because the enemy actually has a brain and land combat is far easier than naval combat so long as they can seize the port quickly. e. A place to share content, ask questions and/or talk about the grand strategy game… Mar 4, 2020 · Playing as fascist sweden and took over Norway, UK is probably going to invade me soon and I dont really have that much manpower, also want to take over finland soon. Already over 50 hours in. Still, if you manage to fight aggressively from the start, you could theoretically use this template until the end of the game. When you try to land on any port, there is usually a guard there. Jul 19, 2023 · Best Defensive Division Templates in HOI4. 4K votes, 195 comments. Depending on your tactic, put divisions in reserve behind the port or next to it. This template is best for encircling and absolutely wreaking havoc on the enemy In tandem with this template, use tanks for your attacking force. That is what patrolling for. Jan 24, 2022 · The ultimate tank design and division template for using as dfense in HOI4 NSP (no step back dlc)hoi4 best division templates & Tank Designs for HOI4 2022 ( Just build an all round infantry template there's no need for defensive infantry unless it's hold a port or a front you don't want to bother with at the moment. Port guard is usually around 10 to 12 width infantry with an engineering company. Now as an attacker, you need a very efficient force attacking the port directly, but not so much on non-port tiles. People have been telling you that agility is good. Also doing 6 mountaineers 2 artillery and 2 antitank are really good. One of the most common problems Germany has in a HOI4 game is D-Day. However, Germany can’t invest too much on that part of the country considering the war with the USSR. Air superiority on the atlantikwall is pretty shaky. And i wonder what kind of games you play if you can afford such expensive border guards. If you cannot, then use dedicated 40w infantry attackers. 6 inf, 1 arty plus support companies). When the Allies decide to attack its coastline, the war usually ends if the troops there aren’t decent enough. More important to have good marines for naval landings and filler infantry to flood the port behind the marines. how many inf and support do you put with it? < > Showing 1-8 of 8 comments . I also change the default Infantry template to 20 widths, with Artillery Support, Engineers, and the Radio Things (For initiative). infantry divisions. com I use a small template of maybe 4-6 infantry with engineer company (important for defensive units) and maybe artillery. Micromanage them, while letting the infantry hold the line. Dec 26, 2022 · Furthermore the Line AA not only bumps up the width to a nice, satisfying 10 but it also gives some protection against Airpower in zones where you might be unable to contest it and gives enough piercing to deal with most armor you might come across. Units for fighting in Africa will typically be half the size of European and Asian divisions, as will port guard units. Aug 1, 2020 · @Manetti, yeah, I use Patrol Force to patrol something in middle of sea, and once it spots something it can still destroy smaller ships without assistance by larger strike force group from the coastal port. So the names of these templates in the game aren't necessarily the most accurate. For the offense any capabale infantry template with at least some punch is enough as the Sisu and Finnish Army buffs are so powerful. A place to share content, ask questions and/or talk about the grand strategy game… To add to what both CorpseFool and gaoruosong have said, here’s why they’re so good (amtracks) and bad (amtanks). You want just the suppression, and if you can afford the extra armor and hardness, it will help. With mobile warfare doctrine and Erwin Rommel in hi-com you should just have the upper hand. You don't need and should not wait for special setups, taking the ports is easy even if you don't modify your starting templates at all for some reason. Don't worry about the high count. There is a Greek army focus which gives big buffs to Mountain combat. Looking for a good low man power defensive formation. Even if they secure enough of the state to gain an advantage in terms of logistics (VPs are present to provide supply or whatever), the infrastructure will be shot to hell so that logistics will If North Africa, then your standard templates will work fine. Put 2 per port if you can, but 1 per port should hold against many AI attacks. Personally, if I want to attack them I use 9/2s, and a few divisions of 20-30 width mediums for encirclements. I. g. See full list on gamerant. With 5500 manpower you can guard 100 ports for basically a cost of around half a million men and outdated guns and artillery pieces. You may put 2 divisions per port there instead of one. It has a lot of soft attack. Apr 5, 2024 · Marines in Hearts of Iron 4 offer diverse gameplay options in amphibious settings, making them versatile in unique setups. If you can afford to produce light tanks or armored cars, use a template with just one piece of that and maybe support MP. 6 light tanks, 4 motirized, + light tank recon, engineers, support art, maybe support AA. For example, you might be using 9/3s with full support companies to attack in terrain that sucks for tanks, but use 10/0s with only Eng companies just to hold the frontline, and 6/0 to garrison ports with the ‘low priority’ red arrow on the Apr 19, 2020 · Divison = Template Days held = time in days until the tile was lost NumDeorged = Number of attacking 7/2 infantry that got deoreged. Also, by making them fight for the provinces that flank the port as well as the port, the port will be trashed and the infrastructure will be trashed. Should you not care too much about mobility, try 8 motorized, 6 lights 36 and 4 heavy spgs 34. I make separate templates just for sub-Saharan Africa, which I'll eventually used in Asia as well (if I'm going for WC). Support companies are interchangeable, I'm mostly concerned about the battalions. Template 1. Tanks, es Naval invasions are easy against the AI (night and day compared to humans, you can usually encircle + kill port defenders outright vs AI) and tend to have a ruinous effect on AI fronts. 14-4s should have support recon, engineers, artillery, logistics United States. These are: 10 infantry + engineers, maybe support AA, maybe support art. I was pesting against these imposed templates, but when I realized that with Mare nostrum I cored a vast amount of land, I was happy to have some units in the back, to support against (minor) invasions to avoid impacting my Balance of Power or suddenly losing war support. At the start, have 5-6 mills on guns, 3 on arty, and 2-3 on AA, and 1 on motorized later in the game. AI totally cheats on supply, had games where im against a Germany and UK alliance and they have 20 divisions per tile in Ethiopia and not taking any supply penalties and negligible attrition, while my troops are starving despite level 5 railways, level 10 port and multiple newly built supply hubs. A place to share content, ask questions and/or talk about the grand strategy game… I’ve been improving at HOI4 and noticing my templates are pretty bad. There is a Cavalry template for HOI4 that you can use from 1936 to 1942. You don’t want your port guard divisions to be too powerful because they are a lot of wasted resources sitting around doing nothing. For port defense, you WANT the enemy to land and occupy territories. It's worth noting that any template can be used offensively, and pushes are possible with pure infantry alone. In addition, combat width, reliability and support companies are discussed in detail. Forget about the National Guard template. I also like to use this division template to guard my ports as well Norway is usually a problem because of how remote it is, but then there are just few ports to guard. It is not 20 width but it does not matter since you will only have one division per port anyways. In my experience recently, 7-2 did better than 10-0, especially against 10-0, you lose more manpower sure, but you slaughter the enemies manpower and force them to stop with no org, giving time to recover or push them, in the early game when armies are smaller they perform very well even when outnumbered, later they start cycling divisons and you have medium tanks and more Industry 10-0 comes in. That's my 2p, hope it helps. Sep 8 @ 7:11pm I personally That's usually either port guard duty, or as a reserve infantry force behind the primary line that I can move forward to reinforce the main line. Tanks: Tank design is kinda overwhelming at first. 12-2 or 9-4 MAR-arty both work, 10-0 infantry is still my "hold the line" div. This is a cheap defensive division and should not be used to attack. Maybe different types of units. If you have an abundance of artillery production capability, leaning heavily into this template can allow you to steamroll most A. For supports, use logistics, flame tank (unlocked with engineer 2 tech), engineer, artillery, maybe AA too if struggling with incoming CAS. They are 20w and low on special forces so you can pump out 24 relatively easily. Or just go for the officer corps thingy that lets you add cavalry to templates for free. Any good templates that don't use that much MP? Sep 9, 2024 · looking for a efficient port guarding template. They won't be going anywhere. 401K subscribers in the hoi4 community. I use port guards and nearby old medium tanks. It has good organization and solid defense and soft attack to thwart normal weak attempts of naval invasion. A landing party next to the port is dangerous because it can attack the port before the supply grace runs out. I like doing 11 marines and 6 artillery for very high soft attack for taking a port. With the highest breakthrough and recovery rate, the victories that this template will bring from the sheer speed would make Erwin Rommel jealous. These are loaded with soft attack. S. Anti-Tank Troops- Meant to be placed on front-line against oncoming tanks, can't defend on their own. Divide the width by 2 and you get the optimal template for that terrain. It's either manpower or production capacity (or both). You can use smaller defensive units for port guards, 10w infantry with Engineers is plenty. Then a small task force capable of defeating any invasions on non-port tiles roaming the area. Org and hp suffer, but the gains to soft attack don’t make up for it, and the division costs more as well. That has a supply use of about 1 each (about 0. It can also be used to advance across rivers. If you can, make dedicated 40w medium/heavy tanks, or 20w light tanks*. 28lobster being the MP man, Corpsefool brings the meta, and I show how far the mechanics can be stretched with more and more absurd WC runs without doing too much instant win cheeses. I like small 10w infantry to coast/port guard and have nearby tanks to push them back to the sea. 14-4 infantry-artillery is good for offense when you have the resources to supply them. A country with a lot of IC can also afford to build naval fortifications in key ports and landing zones. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized infantry will ensure that you, yourself, are spee Really, there is no best. This is a place to share everything Death Guard. Set that parameter to no. You can complete or expand encirclements with your 20 width tank template. 0 unless otherwise noted. It depends on what limits your country the most. 1. Apr 26, 2023 · Shock Troopers For a love of Blitzkrieg This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. Btw, you will usually be notified about incoming invasion and where it will land, it will appear on the right side where you usually get notices about naval combat. I also intend to use Railway Guns and Fighters to gain bombardment and air bonuses respectively. 408K subscribers in the hoi4 community. 1936 Fighter: Heavy MGs are a 1939 tech. I used 4 tank divisions and one full army for the allies (and marines to land in Norway and the UK), and for the USSR I used 24 tank divisions because I had the supply Without much of a problem you can deploy ~30 of these divisions before the war starts which allows to double down on some vulnerable points but more importantly also guard your ports. The Mixed Roles template mixes Marines and Infantry for Combat Width 45 The more cav on the division the better essentially. To achieve this, I’d recommend a template with SPGs. Greece) aim for division templates that have a low infantry to artillery ratio and high support company per combat width count (e. You WANT them to be distracted and thus not guarding the original ports that they stole from you. Front line troops: 9/0 seems to be people's go to currently with support companies of arty, AA, engineers, recon, and filler Nov 29, 2021 · Put atleast 1 div on the port tile's. youtube. Sep 17, 2022 · We always need some divisions for port/home protection. Any thoughts? note: don't ask why I take photo with my phone 6-1: The 9-1 division on a budget, really only good for port garrisons and super early wars. e 11inf/6 art), if you want to mix in a heavy tank for the armor bonus, or if you want to use them as volunteers. get them encircled or suicidal invasion or coast guard duty. ziauzivd ijmq fghh aidbc qxjboe phhrq mflh yvgkv jnhobu kyun